mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Fixed new pixel creation bug and preview canvas blurriness
It's now possible to create a new project of a different size from the one decided when opening the app. Also fixed a bug that made the layer preview canvases blurry. They're now pixel perfect.
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@ -22,6 +22,17 @@ body {
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/* Disable Android and iOS callouts*/
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}
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.preview-canvas {
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image-rendering:optimizeSpeed; /* Legal fallback */
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image-rendering:-moz-crisp-edges; /* Firefox */
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image-rendering:-o-crisp-edges; /* Opera */
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image-rendering:-webkit-optimize-contrast; /* Safari */
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image-rendering:optimize-contrast; /* CSS3 Proposed */
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image-rendering:crisp-edges; /* CSS4 Proposed */
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image-rendering:pixelated; /* CSS4 Proposed */
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-ms-interpolation-mode:nearest-neighbor; /* IE8+ */
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}
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#layers-menu {
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width:200px;
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top: 48px;
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@ -8,6 +8,10 @@ var nSquaresFilled = 0;
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function fillCheckerboard() {
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// Getting checkerboard context
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var context = checkerBoard.context;
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context.clearRect(0, 0, canvasSize[0], canvasSize[1]);
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console.log(canvasSize);
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console.log(checkerBoardSquareSize);
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// Cycling through the canvas (using it as a matrix)
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for (var i=0; i<canvasSize[0] / checkerBoardSquareSize; i++) {
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@ -118,9 +118,6 @@ class Layer {
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if (menuEntry != null) {
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menuEntry.id = "layer" + id;
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}
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if (menuEntry != null) {
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menuEntry.onclick = () => this.select();
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menuEntry.getElementsByTagName("button")[0].onclick = () => this.toggleLock();
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menuEntry.getElementsByTagName("button")[1].onclick = () => this.toggleVisibility();
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@ -130,6 +127,8 @@ class Layer {
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menuEntry.addEventListener("dragover", this.layerDragOver, false);
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menuEntry.addEventListener("dragleave", this.layerDragLeave, false);
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menuEntry.addEventListener("dragend", this.layerDragEnd, false);
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menuEntry.getElementsByTagName("canvas")[0].getContext('2d').imageSmoothingEnabled = false;
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}
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this.initialize();
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@ -5,23 +5,50 @@ function newPixel (width, height, palette) {
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layerList = document.getElementById("layers-menu");
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layerListEntry = layerList.firstElementChild;
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firstPixel = false;
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// Setting up the current layer
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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canvas.style.zIndex = 2;
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}
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else {
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let nLayers = layers.length;
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for (let i=2; i < layers.length - 2; i++) {
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let currentEntry = layers[i].menuEntry;
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let associatedLayer;
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if (currentEntry != null) {
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// Getting the associated layer
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associatedLayer = getLayerByID(currentEntry.id);
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// Deleting its canvas
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associatedLayer.canvas.remove();
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// Adding the id to the unused ones
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unusedIDs.push(currentEntry.id);
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// Removing the entry from the menu
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currentEntry.remove();
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}
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}
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// Removing the old layers from the list
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for (let i=2; i<nLayers - 2; i++) {
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layers.splice(2, 1);
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}
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// Setting up the current layer
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layers[1] = new Layer(width, height, layers[1].canvas, layers[1].menuEntry);
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currentLayer = layers[1];
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layerCount = 1;
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canvas = currentLayer.canvas;
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context = currentLayer.context;
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canvas.style.zIndex = 2;
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// TODO: clean layers before creating a new pixel
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// Devo togliere tutte le entries tranne la prima
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// Devo pulire la preview della prima entry
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// Devo cancellare tutte le tele tranne quella con id pixel-canvas
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}
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// Setting up the current layer
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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canvas.style.zIndex = 2;
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// Cloning the entry so that when I change something on the first layer, those changes aren't
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// propagated to the other ones
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layerListEntry = layerListEntry.cloneNode(true);
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// Adding the checkerboard behind it
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checkerBoard = new Layer(width, height, checkerBoardCanvas);
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@ -33,11 +60,16 @@ function newPixel (width, height, palette) {
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canvasSize = currentLayer.canvasSize;
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// Adding the first layer and the checkerboard to the list of layers
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layers.push(checkerBoard);
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layers.push(currentLayer);
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layers.push(VFXLayer);
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layers.push(TMPLayer);
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if (firstPixel) {
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// Cloning the entry so that when I change something on the first layer, those changes aren't
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// propagated to the other ones
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layerListEntry = layerListEntry.cloneNode(true);
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// Adding the first layer and the checkerboard to the list of layers
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layers.push(checkerBoard);
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layers.push(currentLayer);
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layers.push(VFXLayer);
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layers.push(TMPLayer);
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}
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//remove current palette
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colors = document.getElementsByClassName('color-button');
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@ -92,4 +124,5 @@ function newPixel (width, height, palette) {
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document.getElementById('save-as-button').classList.remove('disabled');
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documentCreated = true;
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firstPixel = false;
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}
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@ -128,7 +128,7 @@
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<!-- LAYER MENU -->
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<ul id = "layers-menu">
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<li class = "layers-menu-entry selected-layer" draggable = "true">
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<canvas></canvas>
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<canvas class = "preview-canvas"></canvas>
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<ul class="layer-buttons">
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<li class = "layer-button">
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<button title="Lock layer" class="lock-layer-button">
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