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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Removed global documentCreated
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404b1c56c1
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@ -42,7 +42,7 @@ const Dialogue = (() => {
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document.getElementById(dialogueName).style.display = 'block';
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// If I'm opening the palette window, I initialize the colour picker
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if (dialogueName == 'palette-block' && documentCreated) {
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if (dialogueName == 'palette-block' && Startup.documentCreated()) {
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cpInit();
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pbInit();
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}
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@ -36,7 +36,7 @@ const FileManager = (() => {
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}
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function exportProject() {
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if (documentCreated) {
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if (Startup.documentCreated()) {
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//create name
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var selectedPalette = Util.getText('palette-button');
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if (selectedPalette != 'Choose a palette...'){
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@ -93,7 +93,7 @@ const FileManager = (() => {
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function open() {
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//if a document exists
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if (documentCreated) {
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if (Startup.documentCreated()) {
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//check if the user wants to overwrite
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if (confirm('Opening a pixel will discard your current one. Are you sure you want to do that?'))
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//open file selection dialog
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@ -61,7 +61,7 @@ const Input = (() => {
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//if no document has been created yet,
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//orthere is a dialog box open
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//ignore hotkeys
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if (!documentCreated || Dialogue.isOpen()) return;
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if (!Startup.documentCreated() || Dialogue.isOpen()) return;
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//
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if (e.key === "Escape") {
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@ -56,7 +56,6 @@ const Startup = (() => {
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// The user is now able to export the Pixel
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document.getElementById('export-button').classList.remove('disabled');
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documentCreated = true;
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// This is not the first Pixel anymore
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firstPixel = false;
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@ -243,14 +242,14 @@ const Startup = (() => {
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newPixel(x, y);
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}
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function createdFirstPixel() {
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return firstPixel;
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function documentCreated() {
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return !firstPixel;
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}
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return {
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create,
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newPixel,
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newFromTemplate,
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createdFirstPixel
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documentCreated
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}
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})();
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@ -42,7 +42,7 @@ const TopMenuModule = (() => {
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break;
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case 'Exit':
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//if a document exists, make sure they want to delete it
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if (documentCreated) {
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if (Startup.documentCreated()) {
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//ask user if they want to leave
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if (confirm('Exiting will discard your current pixel. Are you sure you want to do that?'))
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//skip onbeforeunload prompt
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@ -8,7 +8,8 @@ window.addEventListener("mousedown", function (mouseEvent) {
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canDraw = true;
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//if no document has been created yet, or this is a dialog open, or the currentLayer is locked
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if (!documentCreated || Dialogue.isOpen() || currentLayer.isLocked || !currentLayer.isVisible) return;
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if (!Startup.documentCreated() || Dialogue.isOpen() || currentLayer.isLocked ||
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!currentLayer.isVisible) return;
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//prevent right mouse clicks and such, which will open unwanted menus
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//mouseEvent.preventDefault();
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@ -82,7 +83,8 @@ window.addEventListener("mouseup", function (mouseEvent) {
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tmpContext.clearRect(0, 0, tmpCanvas.width, tmpCanvas.height);
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}
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if (!documentCreated || Dialogue.isOpen() || !currentLayer.isVisible || currentLayer.isLocked) return;
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if (!Startup.documentCreated() || Dialogue.isOpen() || !currentLayer.isVisible ||
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currentLayer.isLocked) return;
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if (currentTool.name == 'eyedropper' && mouseEvent.target.className == 'drawingCanvas') {
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var cursorLocation = Input.getCursorPosition(mouseEvent);
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@ -205,7 +207,8 @@ function draw (mouseEvent) {
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var cursorLocation = lastMouseMovePos;
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//if a document hasnt yet been created or the current layer is locked, exit this function
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if (!documentCreated || Dialogue.isOpen() || !currentLayer.isVisible || currentLayer.isLocked) return;
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if (!Startup.documentCreated() || Dialogue.isOpen() || !currentLayer.isVisible ||
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currentLayer.isLocked) return;
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// Moving brush preview
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currentTool.moveBrushPreview(cursorLocation);
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@ -1,8 +1,7 @@
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//init variables
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var canvasSize; // REFACTOR: Canvas class / getCanvasSize method
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var zoom = 7; // REFACTOR: EditorState class/IIFE?
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var zoom = 7; // REFACTOR: EditorState class/IIFE? Leave this one for later
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var lastMouseClickPos = [0,0]; // REFACTOR: Input IIFE via getter? <- probably editor state as it is changed by tools
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var documentCreated = false; // REFACTOR: EditorState
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//common elements
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// REFACTOR: put brush and eyedropper preview in the respective tool implementations
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@ -15,7 +14,7 @@ var canvasView = document.getElementById("canvas-view");
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// Layers
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// REFACTOR: File class / IIFE?
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var layers = [];
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// REFACTOR: EditorState / File class?
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// REFACTOR: File class?
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var currentLayer;
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// VFX layer used to draw previews of the selection and things like that
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