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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Started making selection tools more generic
Will also hopefully remove MoveSelection.js and put its functions in SelectionTool
This commit is contained in:
@@ -13,8 +13,9 @@ class RectangularSelectionTool extends SelectionTool {
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currFile.VFXLayer.canvas.style.zIndex = MAX_Z_INDEX;
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// Saving the start coords of the rect
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this.startMousePos[0] = Math.round(this.startMousePos[0] / currFile.zoom) - 0.5;
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this.startMousePos[1] = Math.round(this.startMousePos[1] / currFile.zoom) - 0.5;
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this.startMousePos = [Math.floor(mousePos[0] / currFile.zoom),
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Math.floor(mousePos[1] / currFile.zoom)];
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this.endMousePos = [this.startMousePos[0], this.startMousePos[1]];
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// Avoiding external selections
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if (this.startMousePos[0] < 0) {
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@@ -39,7 +40,8 @@ class RectangularSelectionTool extends SelectionTool {
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super.onDrag(mousePos);
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// Drawing the rect
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this.drawSelection(Math.round(mousePos[0] / currFile.zoom) + 0.5, Math.round(mousePos[1] / currFile.zoom) + 0.5);
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this.endMousePos = [Math.floor(mousePos[0] / currFile.zoom), Math.floor(mousePos[1] / currFile.zoom)];
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this.drawSelection(Math.floor(mousePos[0] / currFile.zoom), Math.floor(mousePos[1] / currFile.zoom));
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}
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onEnd(mousePos) {
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@@ -47,8 +49,7 @@ class RectangularSelectionTool extends SelectionTool {
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new HistoryState().EditCanvas();
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// Getting the end position
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this.endMousePos[0] = Math.round(this.endMousePos[0] / currFile.zoom) + 0.5;
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this.endMousePos[1] = Math.round(this.endMousePos[1] / currFile.zoom) + 0.5;
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this.endMousePos = [Math.floor(mousePos[0] / currFile.zoom), Math.floor(mousePos[1] / currFile.zoom)];
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// Inverting end and start (start must always be the top left corner)
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if (this.endMousePos[0] < this.startMousePos[0]) {
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@@ -63,6 +64,18 @@ class RectangularSelectionTool extends SelectionTool {
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this.startMousePos[1] = tmp;
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}
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this.boundingBox.minX = this.startMousePos[0] - 1;
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this.boundingBox.maxX = this.endMousePos[0] + 1;
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this.boundingBox.minY = this.startMousePos[1] - 1;
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this.boundingBox.maxY = this.endMousePos[1] + 1;
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// Obtain the selected pixels
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this.getSelection();
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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this.moveTool.setSelectionData(null, this);
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/*
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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// Preparing data for the move tool
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@@ -83,12 +96,13 @@ class RectangularSelectionTool extends SelectionTool {
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// Moving the selection to the TMP layer. It will be moved back to the original
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// layer if the user will cancel or end the selection
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currFile.currentLayer.context.clearRect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5,
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currFile.currentLayer.context.clearRect(this.startMousePos[0], this.startMousePos[1],
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dataWidth + 1, dataHeight + 1);
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// Moving those pixels from the current layer to the tmp layer
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currFile.TMPLayer.context.putImageData(this.currSelection.data, this.startMousePos[0], this.startMousePos[1]);
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this.moveTool.setSelectionData(this.currSelection, this);
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this.moveTool.setSelectionData(this.currSelection, this);*/
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}
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copySelection() {
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@@ -160,15 +174,11 @@ class RectangularSelectionTool extends SelectionTool {
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.strokeStyle = 'black';
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vfxContext.setLineDash([4]);
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// Drawing the rect
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vfxContext.beginPath();
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vfxContext.rect(this.startMousePos[0], this.startMousePos[1], x - this.startMousePos[0], y - this.startMousePos[1]);
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vfxContext.stroke();
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currFile.VFXLayer.drawLine(this.startMousePos[0], this.startMousePos[1], this.endMousePos[0], this.startMousePos[1], 1);
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currFile.VFXLayer.drawLine(this.endMousePos[0], this.startMousePos[1], this.endMousePos[0], this.endMousePos[1], 1);
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currFile.VFXLayer.drawLine(this.endMousePos[0], this.endMousePos[1], this.startMousePos[0], this.endMousePos[1], 1);
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currFile.VFXLayer.drawLine(this.startMousePos[0], this.endMousePos[1], this.startMousePos[0], this.startMousePos[1], 1);
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}
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/** Moves the rect ants to the specified position
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@@ -187,34 +197,19 @@ class RectangularSelectionTool extends SelectionTool {
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.setLineDash([4]);
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// Fixing the coordinates
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this.currSelection.left = Math.round(Math.round(x) - 0.5 - Math.round(width / 2)) + 0.5;
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this.currSelection.top = Math.round(Math.round(y) - 0.5 - Math.round(height / 2)) + 0.5;
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this.currSelection.right = this.currSelection.left + Math.round(width);
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this.currSelection.bottom = this.currSelection.top + Math.round(height);
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this.currSelection.left = Math.floor(x - (width / 2));
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this.currSelection.top = Math.floor(y - (height / 2));
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this.currSelection.right = this.currSelection.left + Math.floor(width);
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this.currSelection.bottom = this.currSelection.top + Math.floor(height);
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// Drawing the rect
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vfxContext.beginPath();
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vfxContext.rect(this.currSelection.left, this.currSelection.top, width, height);
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vfxContext.stroke();
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currFile.VFXLayer.drawLine(this.currSelection.left, this.currSelection.top, this.currSelection.right, this.currSelection.top, 1);
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currFile.VFXLayer.drawLine(this.currSelection.right, this.currSelection.top, this.currSelection.right, this.currSelection.bottom, 1);
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currFile.VFXLayer.drawLine(this.currSelection.right, this.currSelection.bottom, this.currSelection.left, this.currSelection.bottom, 1);
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currFile.VFXLayer.drawLine(this.currSelection.left, this.currSelection.bottom, this.currSelection.left, this.currSelection.top, 1);
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return ret;
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}
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cursorInSelectedArea(cursorPos) {
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// Getting the coordinates relatively to the canvas
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let x = cursorPos[0] / currFile.zoom;
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let y = cursorPos[1] / currFile.zoom;
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if (this.currSelection.left <= x && x <= this.currSelection.right) {
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if (y <= this.currSelection.bottom && y >= this.currSelection.top) {
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return true;
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}
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return false;
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}
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return false;
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}
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}
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