fixed merge

This commit is contained in:
Sam Keddy
2020-04-15 00:10:21 +00:00
45 changed files with 5409 additions and 4199 deletions

View File

@@ -5,34 +5,34 @@ let endX;
let endY;
function startRectSelection(mouseEvent) {
// Saving the canvas
new HistoryStateEditCanvas();
// Putting the vfx layer on top of everything
VFXCanvas.style.zIndex = MAX_Z_INDEX;
// Saving the canvas
new HistoryStateEditCanvas();
// Putting the vfx layer on top of everything
VFXCanvas.style.zIndex = MAX_Z_INDEX;
// Saving the start coords of the rect
let cursorPos = getCursorPosition(mouseEvent);
startX = Math.round(cursorPos[0] / zoom) - 0.5;
startY = Math.round(cursorPos[1] / zoom) - 0.5;
// Saving the start coords of the rect
let cursorPos = getCursorPosition(mouseEvent);
startX = Math.round(cursorPos[0] / zoom) - 0.5;
startY = Math.round(cursorPos[1] / zoom) - 0.5;
// Avoiding external selections
if (startX < 0) {
startX = 0;
}
else if (startX > currentLayer.canvas.width) {
startX = currentLayer.canvas.width;
}
// Avoiding external selections
if (startX < 0) {
startX = 0;
}
else if (startX > currentLayer.canvas.width) {
startX = currentLayer.canvas.width;
}
if (startY < 0) {
startY = 0;
}
else if (startY > currentLayer.canvas.height) {
startY = currentLayer.canvas.height;
}
if (startY < 0) {
startY = 0;
}
else if (startY > currentLayer.canvas.height) {
startY = currentLayer.canvas.height;
}
// Drawing the rect
drawRect(startX, startY);
selectionCanceled = false;
// Drawing the rect
drawRect(startX, startY);
selectionCanceled = false;
}
function updateRectSelection(mouseEvent) {
@@ -81,71 +81,71 @@ function cutSelection(mouseEvent) {
// Moving those pixels from the current layer to the tmp layer
TMPLayer.context.putImageData(imageDataToMove, startX + 1, startY);
//originalDataPosition = [currentPos[0], currentPos[1]];
//originalDataPosition = [currentPos[0], currentPos[1]];
}
function drawRect(x, y) {
// Getting the vfx context
let vfxContext = VFXCanvas.getContext("2d");
// Getting the vfx context
let vfxContext = VFXCanvas.getContext('2d');
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
vfxContext.lineWidth = 1;
vfxContext.strokeStyle = "black";
vfxContext.setLineDash([4]);
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
vfxContext.lineWidth = 1;
vfxContext.strokeStyle = 'black';
vfxContext.setLineDash([4]);
// Drawing the rect
vfxContext.beginPath();
vfxContext.rect(startX, startY, x - startX, y - startY);
// Drawing the rect
vfxContext.beginPath();
vfxContext.rect(startX, startY, x - startX, y - startY);
vfxContext.stroke();
vfxContext.stroke();
// TODO: make the rect blink from black to white in case of dark backgrounds
// TODO: make the rect blink from black to white in case of dark backgrounds
}
function applyChanges() {
VFXCanvas.style.zIndex = MIN_Z_INDEX;
VFXCanvas.style.zIndex = MIN_Z_INDEX;
}
// Checks whether the pointer is inside the selected area or not
function cursorInSelectedArea() {
let cursorPos = getCursorPosition(currentMouseEvent);
let x = cursorPos[0] / zoom;
let y = cursorPos[1] / zoom;
let cursorPos = getCursorPosition(currentMouseEvent);
let x = cursorPos[0] / zoom;
let y = cursorPos[1] / zoom;
let leftX = Math.min(startX, endX);
let rightX = Math.max(startX, endX);
let topY = Math.max(startY, endY);
let bottomY = Math.min(startY, endY);
let leftX = Math.min(startX, endX);
let rightX = Math.max(startX, endX);
let topY = Math.max(startY, endY);
let bottomY = Math.min(startY, endY);
if (leftX <= x && x <= rightX) {
if (bottomY <= y && y <= topY) {
return true;
}
if (leftX <= x && x <= rightX) {
if (bottomY <= y && y <= topY) {
return true;
}
return false;
}
return false;
}
return false;
return false;
}
function moveSelection(x, y, width, height) {
// Getting the vfx context
let vfxContext = VFXCanvas.getContext("2d");
// Getting the vfx context
let vfxContext = VFXCanvas.getContext('2d');
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
vfxContext.lineWidth = 1;
vfxContext.setLineDash([4]);
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
vfxContext.lineWidth = 1;
vfxContext.setLineDash([4]);
startX = Math.round(Math.round(x) - Math.round(width / 2)) + 0.5;
startY = Math.round(Math.round(y) - Math.round(height / 2)) + 0.5;
endX = startX + Math.round(width);
endY = startY + Math.round(height);
startX = Math.round(Math.round(x) - Math.round(width / 2)) + 0.5;
startY = Math.round(Math.round(y) - Math.round(height / 2)) + 0.5;
endX = startX + Math.round(width);
endY = startY + Math.round(height);
// Drawing the rect
vfxContext.beginPath();
vfxContext.rect(startX, startY, width, height);
// Drawing the rect
vfxContext.beginPath();
vfxContext.rect(startX, startY, width, height);
vfxContext.stroke();
vfxContext.stroke();
}