Fixed a few minor bugs

Undoing while selecting caused mess.
Selecting outside the canvas caused empty lines to appear on the canvas.
This commit is contained in:
unsettledgames
2020-04-09 16:48:19 +02:00
parent 4b78e8fee1
commit f92a7f4a46
4 changed files with 74 additions and 44 deletions

View File

@@ -2,10 +2,20 @@ var imageDataToMove;
var originalDataPosition;
var canMoveSelection = false;
var lastMovePos;
var selectionCanceled = false;
var selectionCanceled = true;
var firstTimeMove = true;
// TODO: move with arrows
function updateMovePreview(mouseEvent) {
// ISSUE
selectionCanceled = false;
if (firstTimeMove) {
cutSelection(mouseEvent);
}
firstTimeMove = false;
lastMousePos = getCursorPosition(mouseEvent);
// clear the entire tmp layer
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
@@ -23,42 +33,40 @@ function endSelection() {
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY);
if (imageDataToMove !== undefined) {
let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY);
for (let i=0; i<underlyingImageData.data.length; i+=4) {
let currentMovePixel = [
imageDataToMove.data[i], imageDataToMove.data[i+1],
imageDataToMove.data[i+2], imageDataToMove.data[i+3]
];
for (let i=0; i<underlyingImageData.data.length; i+=4) {
let currentMovePixel = [
imageDataToMove.data[i], imageDataToMove.data[i+1],
imageDataToMove.data[i+2], imageDataToMove.data[i+3]
];
let currentUnderlyingPixel = [
underlyingImageData.data[i], underlyingImageData.data[i+1],
underlyingImageData.data[i+2], underlyingImageData.data[i+3]
];
let currentUnderlyingPixel = [
underlyingImageData.data[i], underlyingImageData.data[i+1],
underlyingImageData.data[i+2], underlyingImageData.data[i+3]
];
if (isPixelEmpty(currentMovePixel)) {
if (!isPixelEmpty(underlyingImageData)) {
imageDataToMove.data[i] = currentUnderlyingPixel[0];
imageDataToMove.data[i+1] = currentUnderlyingPixel[1];
imageDataToMove.data[i+2] = currentUnderlyingPixel[2];
imageDataToMove.data[i+3] = currentUnderlyingPixel[3];
if (isPixelEmpty(currentMovePixel)) {
if (!isPixelEmpty(underlyingImageData)) {
imageDataToMove.data[i] = currentUnderlyingPixel[0];
imageDataToMove.data[i+1] = currentUnderlyingPixel[1];
imageDataToMove.data[i+2] = currentUnderlyingPixel[2];
imageDataToMove.data[i+3] = currentUnderlyingPixel[3];
}
}
}
}
if (lastMovePos !== undefined) {
currentLayer.context.putImageData(
imageDataToMove,
Math.round(lastMovePos[0] / zoom - imageDataToMove.width / 2),
Math.round(lastMovePos[1] / zoom - imageDataToMove.height / 2));
}
else {
currentLayer.context.putImageData(
imageDataToMove,
originalDataPosition[0],
originalDataPosition[1]);
if (lastMovePos !== undefined) {
currentLayer.context.putImageData(
imageDataToMove,
Math.round(lastMovePos[0] / zoom - imageDataToMove.width / 2),
Math.round(lastMovePos[1] / zoom - imageDataToMove.height / 2));
}
}
selectionCanceled = true;
isRectSelecting = false;
firstTimeMove = true;
imageDataToMove = undefined;
}