mirror of
https://github.com/lospec/pixel-editor.git
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Fixed a few minor bugs
Undoing while selecting caused mess. Selecting outside the canvas caused empty lines to appear on the canvas.
This commit is contained in:
68
js/_move.js
68
js/_move.js
@@ -2,10 +2,20 @@ var imageDataToMove;
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var originalDataPosition;
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var canMoveSelection = false;
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var lastMovePos;
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var selectionCanceled = false;
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var selectionCanceled = true;
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var firstTimeMove = true;
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// TODO: move with arrows
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function updateMovePreview(mouseEvent) {
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// ISSUE
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selectionCanceled = false;
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if (firstTimeMove) {
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cutSelection(mouseEvent);
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}
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firstTimeMove = false;
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lastMousePos = getCursorPosition(mouseEvent);
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// clear the entire tmp layer
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TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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@@ -23,42 +33,40 @@ function endSelection() {
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TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY);
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if (imageDataToMove !== undefined) {
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let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY);
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for (let i=0; i<underlyingImageData.data.length; i+=4) {
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let currentMovePixel = [
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imageDataToMove.data[i], imageDataToMove.data[i+1],
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imageDataToMove.data[i+2], imageDataToMove.data[i+3]
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];
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for (let i=0; i<underlyingImageData.data.length; i+=4) {
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let currentMovePixel = [
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imageDataToMove.data[i], imageDataToMove.data[i+1],
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imageDataToMove.data[i+2], imageDataToMove.data[i+3]
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];
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let currentUnderlyingPixel = [
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underlyingImageData.data[i], underlyingImageData.data[i+1],
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underlyingImageData.data[i+2], underlyingImageData.data[i+3]
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];
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let currentUnderlyingPixel = [
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underlyingImageData.data[i], underlyingImageData.data[i+1],
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underlyingImageData.data[i+2], underlyingImageData.data[i+3]
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];
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if (isPixelEmpty(currentMovePixel)) {
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if (!isPixelEmpty(underlyingImageData)) {
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imageDataToMove.data[i] = currentUnderlyingPixel[0];
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imageDataToMove.data[i+1] = currentUnderlyingPixel[1];
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imageDataToMove.data[i+2] = currentUnderlyingPixel[2];
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imageDataToMove.data[i+3] = currentUnderlyingPixel[3];
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if (isPixelEmpty(currentMovePixel)) {
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if (!isPixelEmpty(underlyingImageData)) {
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imageDataToMove.data[i] = currentUnderlyingPixel[0];
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imageDataToMove.data[i+1] = currentUnderlyingPixel[1];
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imageDataToMove.data[i+2] = currentUnderlyingPixel[2];
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imageDataToMove.data[i+3] = currentUnderlyingPixel[3];
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}
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}
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}
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}
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if (lastMovePos !== undefined) {
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currentLayer.context.putImageData(
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imageDataToMove,
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Math.round(lastMovePos[0] / zoom - imageDataToMove.width / 2),
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Math.round(lastMovePos[1] / zoom - imageDataToMove.height / 2));
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}
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else {
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currentLayer.context.putImageData(
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imageDataToMove,
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originalDataPosition[0],
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originalDataPosition[1]);
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if (lastMovePos !== undefined) {
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currentLayer.context.putImageData(
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imageDataToMove,
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Math.round(lastMovePos[0] / zoom - imageDataToMove.width / 2),
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Math.round(lastMovePos[1] / zoom - imageDataToMove.height / 2));
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}
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}
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selectionCanceled = true;
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isRectSelecting = false;
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firstTimeMove = true;
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imageDataToMove = undefined;
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}
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