Marco Marinò
c9dd3644a4
vertical symmetry + refactoring
2022-01-29 11:45:47 +01:00
Marco Marinò
43df37dc81
horizontal symmetry brush + symmetry settings
2022-01-28 19:05:17 +01:00
Marco Marinò
2b08f2b1b1
Started symmetry refactoring
2021-12-27 16:31:46 +01:00
unsettledgames
55f514b92e
Fixed pixel grid bug
2021-12-07 23:01:49 +01:00
unsettledgames
05beab6929
Removed a few dependencies, refactored pixel-editor.js
2021-12-07 12:11:40 +01:00
unsettledgames
21dd47c2b0
Finished refactoring, moved sprite scaling functions in File
2021-12-06 20:12:57 +01:00
unsettledgames
b2f5521750
Removed all global variables, worked on File class and put canvas resizing functions in File
2021-12-06 17:37:43 +01:00
unsettledgames
07ed24cc6b
Made PixelGrid child of the Layer class
2021-11-12 00:09:20 +01:00
unsettledgames
aed5f45e64
Reorganized file tree, made Checkerboard a child of Layer
2021-11-11 23:13:15 +01:00
unsettledgames
35cbe31a71
Added back brush with new tool system
2021-10-27 10:02:21 +02:00
unsettledgames
2ab45f0f66
Fixed #52
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The pixel grid is now disabled when the zoom level is too low; in addition, the thickness of the grid now changes depending on the zoom level.
2021-07-24 12:37:34 +02:00
unsettledgames
da7ae65ead
Removed global documentCreated
2021-07-23 19:05:33 +02:00
unsettledgames
526177c6fe
Fixed palette loading bug
2021-07-23 18:30:04 +02:00
unsettledgames
d3781979b4
Removed layerListEntry from global variables
2021-07-23 13:08:04 +02:00
unsettledgames
6e4ab3990d
Added LayerList to handle all the functions that involve more than 1 layer
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Merge, flatten, add layer, delete layer etc, I'm planning to move a few global variables in Layer to LayerList.
2021-07-22 22:42:41 +02:00
unsettledgames
15cca5ffb7
Removed global pixelGridCanvas and currentMouseEvent
2021-07-22 18:57:44 +02:00
unsettledgames
cd03923a86
Removed global canvases
2021-07-22 18:11:55 +02:00
unsettledgames
6bd6515385
Removed currentGlobalColor
2021-07-22 18:02:19 +02:00
unsettledgames
1a6079cc81
Removed "colors" global variable
2021-07-22 16:40:58 +02:00
unsettledgames
1b1290c017
Refactored Input.js to Events.js
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Started working on Input.js, this time it's used to handle mouse clicks and keyboard shortcuts.
2021-07-20 22:52:51 +02:00
unsettledgames
4525519071
Fixed LPE loading bug
2021-07-20 22:09:20 +02:00
unsettledgames
3b8dbb5151
Revert "LPE Loading Improvements"
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This reverts commit 94add8f3f7
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2021-07-20 21:58:00 +02:00
Leamsi Escribano
94add8f3f7
LPE Loading Improvements
2021-07-19 20:08:46 -05:00
Leamsi Escribano
f5fc762c5c
Restored Startup.js to previous version
2021-07-18 20:08:49 -05:00
unsettledgames
7c4fb652cf
Deleted _createColorPalette.js, commented files
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Moved createColorPalette to the ColorModule, removed _onLoad.js and _onbeforeunload.js, commented the code and labelled with REFACTOR the comments that refere to the refactoring.
2021-07-18 23:17:41 +02:00
Leamsi Escribano
b8ae07adff
audit fix and pan issue fixed
2021-07-18 10:03:46 -05:00
unsettledgames
68dbbdc4c3
Tried fixing pan bug
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If you load an LPE file, the pan tool screws up
2021-07-15 23:30:55 +02:00
unsettledgames
f76d05bffa
Added FileManager and TopMenuModule
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The TopMenuModule binds the buttons so that they open the sub menus: at the moment it also binds those events that don't have a proper place yet. FileManager contains all the functions that have something to do with files, that is loading, opening, saving and exporting.
2021-07-15 22:21:19 +02:00
unsettledgames
dcf896954f
Added Startup IIFE to take care of the creation of a new project
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It includes the old _createButton and _newPixel functions and a few private methods to divide the huge newPixel function into smaller chunks depending on their purpose. Those chunks could probably be part of other IIFEs, but we'll think about that in the future.
Fixed Input bug that caused the on function to pass an array of arguments instead of single arguments. Removed data_asdfgasd.hbs
2021-07-15 18:33:19 +02:00
unsettledgames
7c80e8f342
Finished refactoring History, added Startup IIFE
2021-07-15 17:10:07 +02:00