- added `/:paletteSlug/:resolution` functionality for localhost testing
- created `currFile.sublayers` for *things that should zoom with the canvas layers*
- `currFile.layers` now solely contains the canvas layers
- added `getProjectData` to `FileManager`'s exported methods
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- added `FileManager.localStorageSave` (it's basically just: localStorage.setItem("lpe-cache",FileManager.getProjectData()))
- added `FileManager.localStorageCheck` (it's basically just: `!!localStorage.getItem("lpe-cache")`)
- added `FileManager.localStorageLoad` (it's basically just: `return localStorage.getItem("lpe-cache")`)
- added `FileManager.localStorageReset` (for debugging purity)
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- calling `FileManager.localStorageSave()` on mouse up (we should stress test this)
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- changed lpe file format to `{canvasWidth:number,canvasHeight:number,selectedLayer:number,colors:[],layers:[]}`
- added backward compatibility for the old lpe file format
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- added some canvas utility functions in `canvas_util`
- added Unsettled's color similarity utility functions in `color_util2`
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- html boilerplate - wang tiles
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- POC - tiny text boilerplate
- POC - tiny text font scraper
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- WIP - added two optional url route parameters `/:paletteSlug/:resolution/:prefillWidth/:prefillBinaryStr`
- WIP POC - hbs_parser.js (outputs tree data about hbs file relationships)
The TopMenuModule binds the buttons so that they open the sub menus: at the moment it also binds those events that don't have a proper place yet. FileManager contains all the functions that have something to do with files, that is loading, opening, saving and exporting.
It includes the old _createButton and _newPixel functions and a few private methods to divide the huge newPixel function into smaller chunks depending on their purpose. Those chunks could probably be part of other IIFEs, but we'll think about that in the future.
Fixed Input bug that caused the on function to pass an array of arguments instead of single arguments. Removed data_asdfgasd.hbs