const fs = require('fs'); const path = require('path'); const gulp = require('gulp'); const include = require('gulp-include'); const hb = require('gulp-hb'); const sass = require('gulp-sass'); const rename = require('gulp-rename'); const hb_svg = require('handlebars-helper-svg'); const BUILDDIR = process.argv[2] || './build/'; const SLUG = 'pixel-editor'; console.log('Building Pixel Editor'); function copy_images(){ gulp.src('./images/*.png') .pipe(gulp.dest(path.join(BUILDDIR, SLUG))); gulp.src('./images/Splash images/*.png') .pipe(gulp.dest(path.join(BUILDDIR, SLUG))); } function render_js(){ gulp.src('./js/*.js') .pipe(include({includePaths: [ '_ext/scripts', 'js', '!js/_*.js', ]})) .on('error', console.log) .pipe(gulp.dest(path.join(BUILDDIR, SLUG))); } function render_css(){ gulp.src('css/*.scss') .pipe(sass({includePaths: ['css', '_ext/sass', '_ext/modules/css']})) .pipe(gulp.dest(path.join(BUILDDIR, SLUG))); } function compile_page(){ gulp.src(path.join('./views/', SLUG + '.hbs')) .pipe(hb({encoding: 'utf8'}) .partials('./_ext/modules/_*.hbs') .helpers({ svg: hb_svg }) .helpers('./_ext/modules/hbs/helpers/**/*.js') .data({ projectSlug: SLUG, title: 'Lospec Pixel Editor', layout: false, })) .pipe(rename('index.htm')) .pipe(gulp.dest(BUILDDIR)); } // empty the build folder, or create it fs.rmdirSync(BUILDDIR, { recursive: true }); fs.mkdirSync(BUILDDIR); gulp.parallel(copy_images, render_js, render_css, compile_page)();