// REFACTOR: let's keep this one for the end var imageDataToMove; var originalDataPosition; var canMoveSelection = false; var lastMovePos; var selectionCanceled = true; var firstTimeMove = true; // TODO: move with arrows /** Updates the move preview so that is placed in the right position * * @param {*} mousePosition The position of the cursor */ function updateMovePreview(mousePosition) { // I haven't canceled the selection selectionCanceled = false; // If it's the first time that I move the selection, I cut it from its original position if (firstTimeMove) { cutSelection(mousePosition); } firstTimeMove = false; lastMousePos = mousePosition; // clear the entire tmp layer TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height); // put the image data on the tmp layer with offset TMPLayer.context.putImageData( imageDataToMove, Math.round(lastMousePos[0] / zoom) - imageDataToMove.width / 2, Math.round(lastMousePos[1] / zoom) - imageDataToMove.height / 2); lastMovePos = lastMousePos; // Moving the the rectangular ants moveSelection(lastMousePos[0] / zoom, lastMousePos[1] / zoom, imageDataToMove.width, imageDataToMove.height); } /** Ends a selection, meaning that it makes the changes definitive and creates the history states * */ function endSelection() { // Clearing the tmp (move preview) and vfx (ants) layers TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height); VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height); // Preparing an empty imageData with the size of the canvas let cleanImageData = new ImageData(endX - startX, endY - startY); // If I was moving something if (imageDataToMove !== undefined) { // Saving the current clipboard before editing it in order to merge it with the current layer cleanImageData.data.set(imageDataToMove.data); // I have to save the underlying data, so that the transparent pixels in the clipboard // don't override the coloured pixels in the canvas let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY); for (let i=0; i