var rectangleSize = 1; var prevRectangleSie = rectangleSize; var emptySVG = document.getElementById('empty-button-svg'); var fullSVG = document.getElementById('full-button-svg'); var drawMode = 'empty'; var isDrawingRect = false; let startRectX; let startRectY; let endRectX; let endRectY; function startRectDrawing(mouseEvent) { // Putting the vfx layer on top of everything VFXCanvas.style.zIndex = MAX_Z_INDEX; // Updating flag isDrawingRect = true; // Saving the start coords of the rect let cursorPos = getCursorPosition(mouseEvent); startRectX = Math.round(cursorPos[0] / zoom) - 0.5; startRectY = Math.round(cursorPos[1] / zoom) - 0.5; drawRectangle(startRectX, startRectY); } function updateRectDrawing(mouseEvent) { let pos = getCursorPosition(mouseEvent); // Drawing the rect drawRectangle(Math.round(pos[0] / zoom) + 0.5, Math.round(pos[1] / zoom) + 0.5); } function endRectDrawing(mouseEvent) { // Getting the end position let currentPos = getCursorPosition(mouseEvent); let vfxContext = VFXCanvas.getContext('2d'); endRectX = Math.round(currentPos[0] / zoom) + 0.5; endRectY = Math.round(currentPos[1] / zoom) + 0.5; // Inverting end and start (start must always be the top left corner) if (endRectX < startRectX) { let tmp = endRectX; endRectX = startRectX; startRectX = tmp; } // Same for the y if (endRectY < startRectY) { let tmp = endRectY; endRectY = startRectY; startRectY = tmp; } let hexColor = hexToRgb(currentLayer.context.fillStyle); // Resetting this isDrawingRect = false; // Drawing the rect startRectY -= 0.5; endRectY -= 0.5; endRectX -= 0.5; startRectX -= 0.5; currentLayer.context.lineWidth = rectangleSize; currentLayer.context.fillStyle = currentGlobalColor; line(startRectX, startRectY, endRectX, startRectY, rectangleSize); line(endRectX, startRectY, endRectX, endRectY, rectangleSize); line(endRectX, endRectY, startRectX, endRectY, rectangleSize); line(startRectX, endRectY, startRectX, startRectY, rectangleSize); if (drawMode == 'fill') { currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY); } // Clearing the vfx canvas vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height); } function drawRectangle(x, y) { // Getting the vfx context let vfxContext = VFXCanvas.getContext('2d'); // Clearing the vfx canvas vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height); // Drawing the rect vfxContext.lineWidth = rectangleSize; vfxContext.strokeStyle = currentGlobalColor; // Drawing the rect vfxContext.beginPath(); if ((rectangleSize % 2 ) == 0) { vfxContext.rect(startRectX - 0.5, startRectY - 0.5, x - startRectX, y - startRectY); } else { vfxContext.rect(startRectX, startRectY, x - startRectX, y - startRectY); } vfxContext.setLineDash([]); vfxContext.stroke(); } function setRectToolSvg() { if (drawMode == 'empty') { emptySVG.setAttribute('display', 'visible'); fullSVG.setAttribute('display', 'none'); } else { emptySVG.setAttribute('display', 'none'); fullSVG.setAttribute('display', 'visible'); } } function applyChanges() { VFXCanvas.style.zIndex = MIN_Z_INDEX; }