let firstPixel = true; /** Creates a new, empty file * * @param {*} width Start width of the canvas * @param {*} height Start height of the canvas * @param {*} editorMode The editor mode chosen by the user (advanced or basic) * @param {*} fileContent If fileContent != null, then the newPixel is being called from the open menu */ function newPixel (width, height, editorMode, fileContent = null) { // Saving the editor mode pixelEditorMode = editorMode; // The palette is empty, at the beginning ColorModule.currentPalette.length = 0; // If this is the first pixel I'm creating since the app has started if (firstPixel) { // I configure the layers elements layerListEntry = layerList.firstElementChild; // Creating the first layer currentLayer = new Layer(width, height, canvas, layerListEntry); currentLayer.canvas.style.zIndex = 2; } else { // If it's not the first Pixel, I have to reset the app // Deleting all the extra layers and canvases, leaving only one let nLayers = layers.length; for (let i=2; i < layers.length - nAppLayers; i++) { let currentEntry = layers[i].menuEntry; let associatedLayer; if (currentEntry != null) { // Getting the associated layer associatedLayer = getLayerByID(currentEntry.id); // Deleting its canvas associatedLayer.canvas.remove(); // Adding the id to the unused ones unusedIDs.push(currentEntry.id); // Removing the entry from the menu currentEntry.remove(); } } // Removing the old layers from the list for (let i=2; i 0) { colors[0].parentElement.remove(); } //add colors from selected palette var selectedPalette; if (!firstPixel) var selectedPalette = Util.getText('palette-button'); else var selectedPalette = Util.getText('palette-button-splash'); // If the user selected a palette and isn't opening a file, I load the selected palette if (selectedPalette != 'Choose a palette...' && fileContent == null) { console.log('HELO', selectedPalette, palettes[selectedPalette]) //if this palette isnt the one specified in the url, then reset the url if (!palettes[selectedPalette].specified) history.pushState(null, null, '/pixel-editor'); //fill the palette with specified colours createColorPalette(palettes[selectedPalette].colors,true); } // Otherwise, I just generate 2 semirandom colours else if (fileContent == null) { //this wasn't a specified palette, so reset the url history.pushState(null, null, '/pixel-editor'); //generate default colors var fg = new Color("hsv", Math.floor(Math.random()*360), 50, 50).rgb; var bg = new Color("hsv", Math.floor(Math.random()*360), 80, 100).rgb; //convert colors to hex var defaultForegroundColor = Color.rgbToHex(fg); var defaultBackgroundColor = Color.rgbToHex(bg); //add colors to palette ColorModule.addColor(defaultForegroundColor).classList.add('selected'); ColorModule.addColor(defaultBackgroundColor); //set current drawing color as foreground color currentLayer.context.fillStyle = '#'+defaultForegroundColor; currentGlobalColor = '#' + defaultForegroundColor; selectedPalette = 'none'; } //fill background of canvas with bg color fillCheckerboard(); fillPixelGrid(); //reset undo and redo states undoStates = []; redoStates = []; // Closing the "New Pixel dialogue" closeDialogue(); // Updating the cursor of the current tool currentTool.updateCursor(); // The user is now able to export the Pixel document.getElementById('export-button').classList.remove('disabled'); documentCreated = true; // This is not the first Pixel anymore firstPixel = false; // Now, if I opened an LPE file if (fileContent != null) { // I add every layer the file had in it for (let i=0; i