class RectangleTool extends ResizableTool { // Saving the empty rect svg emptyRectangleSVG = document.getElementById("rectangle-empty-button-svg"); // and the full rect svg so that I can change them when the user changes rect modes fullRectangleSVG = document.getElementById("rectangle-full-button-svg"); // Current fill mode currFillMode = 'empty'; switchFunction = null; constructor(name, options, switchFunction) { super(name, options); this.switchFunction = switchFunction; Events.on('click', this.mainButton, this.changeFillType.bind(this)); Events.on('click', this.biggerButton, this.increaseSize.bind(this)); Events.on('click', this.smallerButton, this.decreaseSize.bind(this)); this.resetTutorial(); this.addTutorialTitle("Rectangle tool"); this.addTutorialKey("U", " to select the rectangle"); this.addTutorialKey("U while selected", " to change fill mode (empty or fill)"); this.addTutorialKey("Left drag", " to draw a rectangle"); this.addTutorialKey("Right drag", " to resize the brush"); this.addTutorialKey("+ or -", " to resize the brush"); this.addTutorialImg("rectangle-tutorial.gif"); } changeFillType() { if (this.isSelected) if (this.currFillMode == 'empty') { this.currFillMode = 'fill'; this.emptyRectangleSVG.setAttribute('display', 'none'); this.fullRectangleSVG.setAttribute('display', 'visible'); } else { this.currFillMode = 'empty' this.emptyRectangleSVG.setAttribute('display', 'visible'); this.fullRectangleSVG.setAttribute('display', 'none'); } else this.switchFunction(this); } onStart(mousePos) { super.onStart(mousePos); // Putting the tmp layer on top of everything currFile.TMPLayer.canvas.style.zIndex = parseInt(currFile.currentLayer.canvas.style.zIndex, 10) + 1; this.startMousePos[0] = Math.floor(mousePos[0] / currFile.zoom) + 0.5; this.startMousePos[1] = Math.floor(mousePos[1] / currFile.zoom) + 0.5; new HistoryState().EditCanvas(); } onDrag(mousePos, cursorTarget) { // Drawing the rect at the right position this.drawRect(Math.floor(mousePos[0] / currFile.zoom) + 0.5, Math.floor(mousePos[1] / currFile.zoom) + 0.5); } /** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the * current layer * * @param {*} mousePos The position of the mouse when the user stopped dragging */ onEnd(mousePos) { super.onEnd(mousePos); let tmpContext = currFile.TMPLayer.context; let endRectX = Math.floor(mousePos[0] / currFile.zoom) + 0.5; let endRectY = Math.floor(mousePos[1] / currFile.zoom) + 0.5; let startRectX = this.startMousePos[0]; let startRectY = this.startMousePos[1]; // Inverting end and start (start must always be the top left corner) if (endRectX < startRectX) { let tmp = endRectX; endRectX = startRectX; startRectX = tmp; } // Same for the y if (endRectY < startRectY) { let tmp = endRectY; endRectY = startRectY; startRectY = tmp; } // Drawing the rect startRectY -= 0.5; endRectY -= 0.5; endRectX -= 0.5; startRectX -= 0.5; // Setting the correct linewidth and colour currFile.currentLayer.context.lineWidth = this.currSize; // Drawing the rect using 4 lines currFile.currentLayer.drawLine(startRectX, startRectY, endRectX, startRectY, this.currSize); currFile.currentLayer.drawLine(endRectX, startRectY, endRectX, endRectY, this.currSize); currFile.currentLayer.drawLine(endRectX, endRectY, startRectX, endRectY, this.currSize); currFile.currentLayer.drawLine(startRectX, endRectY, startRectX, startRectY, this.currSize); // If I have to fill it, I do so if (this.currFillMode == 'fill') { currFile.currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY); } // Update the layer preview currFile.currentLayer.updateLayerPreview(); // Clearing the tmp canvas tmpContext.clearRect(0, 0, currFile.TMPLayer.canvas.width, currFile.TMPLayer.canvas.height); } onSelect() { super.onSelect(); } onDeselect() { super.onDeselect(); } /** Draws a rectangle with end coordinates given by x and y on the tmp layer (draws * the preview for the rectangle tool) * * @param {*} x The current end x of the rectangle * @param {*} y The current end y of the rectangle */ drawRect(x, y) { // Getting the tmp context let tmpContext = currFile.TMPLayer.context; // Clearing the tmp canvas tmpContext.clearRect(0, 0, currFile.TMPLayer.canvas.width, currFile.TMPLayer.canvas.height); // Drawing the rect tmpContext.lineWidth = this.currSize; // Drawing the rect tmpContext.beginPath(); if ((this.currSize % 2 ) == 0) { tmpContext.rect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5, x - this.startMousePos[0], y - this.startMousePos[1]); } else { tmpContext.rect(this.startMousePos[0], this.startMousePos[1], x - this.startMousePos[0], y - this.startMousePos[1]); } tmpContext.setLineDash([]); tmpContext.stroke(); } }