mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
f499662afc
- added `/:paletteSlug/:resolution` functionality for localhost testing - created `currFile.sublayers` for *things that should zoom with the canvas layers* - `currFile.layers` now solely contains the canvas layers - added `getProjectData` to `FileManager`'s exported methods --- - added `FileManager.localStorageSave` (it's basically just: localStorage.setItem("lpe-cache",FileManager.getProjectData())) - added `FileManager.localStorageCheck` (it's basically just: `!!localStorage.getItem("lpe-cache")`) - added `FileManager.localStorageLoad` (it's basically just: `return localStorage.getItem("lpe-cache")`) - added `FileManager.localStorageReset` (for debugging purity) --- - calling `FileManager.localStorageSave()` on mouse up (we should stress test this) --- - changed lpe file format to `{canvasWidth:number,canvasHeight:number,selectedLayer:number,colors:[],layers:[]}` - added backward compatibility for the old lpe file format --- - added some canvas utility functions in `canvas_util` - added Unsettled's color similarity utility functions in `color_util2` --- - html boilerplate - wang tiles - - POC - tiny text boilerplate - POC - tiny text font scraper --- - WIP - added two optional url route parameters `/:paletteSlug/:resolution/:prefillWidth/:prefillBinaryStr` - WIP POC - hbs_parser.js (outputs tree data about hbs file relationships)
46 lines
1.3 KiB
HTML
46 lines
1.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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</head>
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<body>
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<canvas id="chaotic_good"></canvas>
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<canvas id="neutral_good"></canvas>
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<canvas id="lawful_good"></canvas>
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<canvas id="chaotic_neutral"></canvas>
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<canvas id="true_neutral"></canvas>
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<canvas id="lawful_neutral"></canvas>
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<canvas id="chaotic_evil"></canvas>
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<canvas id="neutral_evil"></canvas>
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<canvas id="lawful_evil"></canvas>
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</body>
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</html>
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<script src="/js/canvas_util.js"></script>
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<script src="/js/color_utils.js"></script>
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<script>
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const canvas = document.createElement('canvas');
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const w = 256;
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const h = 256;
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canvas.width = w;
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canvas.height = h;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = 'black';
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ctx.fillRect(0,0,w,h);
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ctx.fillStyle = 'red';
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ctx.fillRect(1,1,w-2,h-2);
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canvas.style.imageRendering = "pixelated";
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canvas.style.transform = `scale(4)`;
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canvas.style.position = "fixed";
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canvas.style.top = "calc(50% - "+(h/2)+"px)";
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canvas.style.left = "calc(50% - "+(w/2)+"px)";
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document.body.appendChild(canvas);
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ctx.fillStyle = 'black';
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drawTinyText(ctx, "HELLO", 7, 7, "monospace");
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</script>
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