mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
146 lines
4.2 KiB
JavaScript
146 lines
4.2 KiB
JavaScript
// Saving the empty rect svg
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var emptySVG = document.getElementById("empty-button-svg");
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// and the full rect svg so that I can change them when the user changes rect modes
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var fullSVG = document.getElementById("full-button-svg");
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// The start mode is empty rectangle
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var drawMode = 'empty';
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// I'm not drawing a rectangle at the beginning
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var isDrawingRect = false;
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// Rect coordinates
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let startRectX;
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let startRectY;
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let endRectX;
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let endRectY;
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/** Starts drawing the rect, saves the start coordinates
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*
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* @param {*} mouseEvent
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*/
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function startRectDrawing(mouseEvent) {
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// Putting the vfx layer on top of everything
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VFXCanvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;;
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// Updating flag
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isDrawingRect = true;
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// Saving the start coords of the rect
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let cursorPos = getCursorPosition(mouseEvent);
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startRectX = Math.floor(cursorPos[0] / zoom) + 0.5;
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startRectY = Math.floor(cursorPos[1] / zoom) + 0.5;
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drawRectangle(startRectX, startRectY);
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}
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/** Updates the rectangle preview depending on the position of the mouse
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*
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* @param {*} mouseEvent The mouseEvent from which we'll get the mouse position
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*/
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function updateRectDrawing(mouseEvent) {
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let pos = getCursorPosition(mouseEvent);
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// Drawing the rect at the right position
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drawRectangle(Math.round(pos[0] / zoom) + 0.5, Math.round(pos[1] / zoom) + 0.5);
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}
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/** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the
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* current layer
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*
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* @param {*} mouseEvent event from which we'll get the mouse position
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*/
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function endRectDrawing(mouseEvent) {
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// Getting the end position
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let currentPos = getCursorPosition(mouseEvent);
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let vfxContext = VFXCanvas.getContext("2d");
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endRectX = Math.round(currentPos[0] / zoom) + 0.5;
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endRectY = Math.round(currentPos[1] / zoom) + 0.5;
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// Inverting end and start (start must always be the top left corner)
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if (endRectX < startRectX) {
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let tmp = endRectX;
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endRectX = startRectX;
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startRectX = tmp;
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}
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// Same for the y
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if (endRectY < startRectY) {
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let tmp = endRectY;
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endRectY = startRectY;
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startRectY = tmp;
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}
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// Resetting this
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isDrawingRect = false;
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// Drawing the rect
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startRectY -= 0.5;
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endRectY -= 0.5;
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endRectX -= 0.5;
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startRectX -= 0.5;
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// Setting the correct linewidth and colour
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currentLayer.context.lineWidth = tool.rectangle.brushSize;
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currentLayer.context.fillStyle = currentGlobalColor;
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// Drawing the rect using 4 lines
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line(startRectX, startRectY, endRectX, startRectY, tool.rectangle.brushSize);
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line(endRectX, startRectY, endRectX, endRectY, tool.rectangle.brushSize);
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line(endRectX, endRectY, startRectX, endRectY, tool.rectangle.brushSize);
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line(startRectX, endRectY, startRectX, startRectY, tool.rectangle.brushSize);
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// If I have to fill it, I do so
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if (drawMode == 'fill') {
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currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
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}
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
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}
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/** Draws a rectangle with end coordinates given by x and y on the VFX layer (draws
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* the preview for the rectangle tool)
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*
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* @param {*} x The current end x of the rectangle
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* @param {*} y The current end y of the rectangle
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*/
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function drawRectangle(x, y) {
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// Getting the vfx context
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let vfxContext = VFXCanvas.getContext("2d");
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
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// Drawing the rect
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vfxContext.lineWidth = tool.rectangle.brushSize;
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vfxContext.strokeStyle = currentGlobalColor;
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// Drawing the rect
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vfxContext.beginPath();
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if ((tool.rectangle.brushSize % 2 ) == 0) {
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vfxContext.rect(startRectX - 0.5, startRectY - 0.5, x - startRectX, y - startRectY);
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}
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else {
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vfxContext.rect(startRectX, startRectY, x - startRectX, y - startRectY);
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}
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vfxContext.setLineDash([]);
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vfxContext.stroke();
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}
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/** Sets the correct tool icon depending on its mode
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*
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*/
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function setRectToolSvg() {
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if (drawMode == 'empty') {
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emptySVG.setAttribute('display', 'visible');
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fullSVG.setAttribute('display', 'none');
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}
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else {
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emptySVG.setAttribute('display', 'none');
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fullSVG.setAttribute('display', 'visible');
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}
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}
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function applyChanges() {
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//VFXCanvas.style.zIndex = MIN_Z_INDEX;
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}
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