pixel-editor/js/_move.js
2020-03-05 16:13:23 +01:00

27 lines
1017 B
JavaScript

var imageDataToMove;
var canMoveSelection = false;
let lastMousePos;
// TODO: move with arrows
function updateMovePreview(mouseEvent) {
lastMousePos = getCursorPosition(mouseEvent);
// clear the entire tmp layer
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
// put the image data with offset
TMPLayer.context.putImageData(
imageDataToMove,
Math.round(lastMousePos[0] / zoom - imageDataToMove.width / 2),
Math.round(lastMousePos[1] / zoom - imageDataToMove.height / 2));
moveSelection(lastMousePos[0] / zoom, lastMousePos[1] / zoom, imageDataToMove.width, imageDataToMove.height)
}
function endSelection() {
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
currentLayer.context.putImageData(
imageDataToMove,
Math.round(lastMousePos[0] / zoom - imageDataToMove.width / 2),
Math.round(lastMousePos[1] / zoom - imageDataToMove.height / 2));
}