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33 lines
1.1 KiB
JavaScript
33 lines
1.1 KiB
JavaScript
//init variables
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var canvasSize; // REFACTOR: Canvas class / getCanvasSize method
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var zoom = 7; // REFACTOR: EditorState class/IIFE? Leave this one for later
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var lastMouseClickPos = [0,0]; // REFACTOR: Input IIFE via getter? <- probably editor state as it is changed by tools
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//common elements
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// REFACTOR: put brush and eyedropper preview in the respective tool implementations
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var brushPreview = document.getElementById("brush-preview");
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var eyedropperPreview = document.getElementById("eyedropper-preview");
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// REFACTOR: File class?
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var canvasView = document.getElementById("canvas-view");
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// Layers
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// REFACTOR: File class / IIFE?
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var layers = [];
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// REFACTOR: File class?
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var currentLayer;
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// VFX layer used to draw previews of the selection and things like that
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// REFACTOR: File class
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var VFXLayer;
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// TMP layer
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// REFACTOR: File class
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var TMPLayer;
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// Pixel grid layer
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// REFACTOR: File class
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var pixelGrid;
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// REFACTOR: I was thinking that the special layers (pixel grid, checkerboard ecc) could be an extension
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// or a variatin of the standard Layer class? I wonder if we can use inheritance or something to
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// recycle stuff
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