mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
fb1200162e
Also cleaned a few things, removed some unused variables
106 lines
4.3 KiB
JavaScript
106 lines
4.3 KiB
JavaScript
function fill(cursorLocation) {
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//changes a pixels color
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function colorPixel(tempImage, pixelPos, fillColor) {
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//console.log('colorPixel:',pixelPos);
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tempImage.data[pixelPos] = fillColor.r;
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tempImage.data[pixelPos + 1] = fillColor.g;
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tempImage.data[pixelPos + 2] = fillColor.b;
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tempImage.data[pixelPos + 3] = 255;
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}
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//change x y to color value passed from the function and use that as the original color
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function matchStartColor(tempImage, pixelPos, color) {
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//console.log('matchPixel:',x,y)
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var r = tempImage.data[pixelPos];
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var g = tempImage.data[pixelPos + 1];
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var b = tempImage.data[pixelPos + 2];
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//console.log(r == color[0] && g == color[1] && b == color[2]);
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return (r == color[0] && g == color[1] && b == color[2]);
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}
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//save history state
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new HistoryStateEditCanvas();
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//saveHistoryState({type: 'canvas', canvas: context.getImageData(0, 0, canvasSize[0], canvasSize[1])});
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//console.log('filling at '+ Math.floor(cursorLocation[0]/zoom) + ','+ Math.floor(cursorLocation[1]/zoom));
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//temporary image holds the data while we change it
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var tempImage = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
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//this is an array that holds all of the pixels at the top of the cluster
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var topmostPixelsArray = [[Math.floor(cursorLocation[0]/zoom), Math.floor(cursorLocation[1]/zoom)]];
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//console.log('topmostPixelsArray:',topmostPixelsArray)
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//the offset of the pixel in the temp image data to start with
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var startingPosition = (topmostPixelsArray[0][1] * canvasSize[0] + topmostPixelsArray[0][0]) * 4;
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//the color of the cluster that is being filled
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var clusterColor = [tempImage.data[startingPosition],tempImage.data[startingPosition+1],tempImage.data[startingPosition+2]];
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//the new color to fill with
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var fillColor = hexToRgb(currentLayer.context.fillStyle);
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//if you try to fill with the same color that's already there, exit the function
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if (clusterColor[0] == fillColor.r &&
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clusterColor[1] == fillColor.g &&
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clusterColor[2] == fillColor.b )
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return;
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//loop until there are no more values left in this array
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while (topmostPixelsArray.length) {
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var reachLeft, reachRight;
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//move the most recent pixel from the array and set it as our current working pixels
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var currentPixel = topmostPixelsArray.pop();
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//set the values of this pixel to x/y variables just for readability
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var x = currentPixel[0];
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var y = currentPixel[1];
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//this variable holds the index of where the starting values for the current pixel are in the data array
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//we multiply the number of rows down (y) times the width of each row, then add x. at the end we multiply by 4 because
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//each pixel has 4 values, rgba
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var pixelPos = (y * canvasSize[0] + x) * 4;
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//move up in the image until you reach the top or the pixel you hit was not the right color
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while (y-- >= 0 && matchStartColor(tempImage, pixelPos, clusterColor)) {
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pixelPos -= canvasSize[0] * 4;
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}
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pixelPos += canvasSize[0] * 4;
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++y;
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reachLeft = false;
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reachRight = false;
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while (y++ < canvasSize[1] - 1 && matchStartColor(tempImage, pixelPos, clusterColor)) {
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colorPixel(tempImage, pixelPos, fillColor);
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if (x > 0) {
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if (matchStartColor(tempImage, pixelPos - 4, clusterColor)) {
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if (!reachLeft) {
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topmostPixelsArray.push([x - 1, y]);
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reachLeft = true;
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}
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}
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else if (reachLeft) {
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reachLeft = false;
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}
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}
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if (x < canvasSize[0] - 1) {
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if (matchStartColor(tempImage, pixelPos + 4, clusterColor)) {
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if (!reachRight) {
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topmostPixelsArray.push([x + 1, y]);
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reachRight = true;
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}
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}
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else if (reachRight) {
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reachRight = false;
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}
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}
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pixelPos += canvasSize[0] * 4;
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}
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}
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currentLayer.context.putImageData(tempImage, 0, 0);
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//console.log('done filling')
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}
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