pixel-editor/js/_history.js
unsettledgames 2868363bb7 Started project opening
Fixed a bug in the flatten visible undo, created an array to store the colours in the current palette, implemented project saving.
2020-06-27 13:29:28 +02:00

421 lines
11 KiB
JavaScript

var undoStates = [];
var redoStates = [];
const undoLogStyle = 'background: #87ff1c; color: black; padding: 5px;';
function HistoryStateFlattenVisible(flattened) {
this.nFlattened = flattened;
this.undo = function() {
for (let i=0; i<this.nFlattened; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
for (let i=0; i<this.nFlattened; i++) {
redo();
}
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateFlattenTwoVisibles(belowImageData, afterAbove, layerIndex, aboveLayer, belowLayer) {
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
this.belowImageData = belowImageData;
this.undo = function() {
console.log(afterAbove.menuEntry);
canvasView.append(aboveLayer.canvas);
layerList.insertBefore(aboveLayer.menuEntry, afterAbove);
belowLayer.context.clearRect(0, 0, belowLayer.canvasSize[0], belowLayer.canvasSize[1]);
belowLayer.context.putImageData(this.belowImageData, 0, 0);
belowLayer.updateLayerPreview();
layers.splice(layerIndex, 0, aboveLayer);
redoStates.push(this);
};
this.redo = function() {
mergeLayers(belowLayer.context, aboveLayer.context);
// Deleting the above layer
aboveLayer.canvas.remove();
aboveLayer.menuEntry.remove();
layers.splice(layers.indexOf(aboveLayer), 1);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateFlattenAll(nFlattened) {
this.nFlattened = nFlattened;
this.undo = function() {
for (let i=0; i<this.nFlattened - 2; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
for (let i=0; i<this.nFlattened - 2; i++) {
redo();
}
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMergeLayer(aboveIndex, aboveLayer, belowData, belowLayer) {
this.aboveIndex = aboveIndex;
this.belowData = belowData;
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
this.undo = function() {
layerList.insertBefore(this.aboveLayer.menuEntry, this.belowLayer.menuEntry);
canvasView.append(this.aboveLayer.canvas);
belowLayer.context.clearRect(0, 0, this.belowLayer.canvasSize[0], this.belowLayer.canvasSize[1]);
belowLayer.context.putImageData(this.belowData, 0, 0);
belowLayer.updateLayerPreview();
layers.splice(this.aboveIndex, 0, this.aboveLayer);
redoStates.push(this);
};
this.redo = function() {
aboveLayer.selectLayer();
merge(false);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateRenameLayer(oldName, newName, layer) {
this.edited = layer;
this.oldName = oldName;
this.newName = newName;
this.undo = function() {
layer.menuEntry.getElementsByTagName("p")[0].innerHTML = oldName;
redoStates.push(this);
};
this.redo = function() {
layer.menuEntry.getElementsByTagName("p")[0].innerHTML = newName;
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateDeleteLayer(layerData, before, index) {
this.deleted = layerData;
this.before = before;
this.index = index;
this.undo = function() {
canvasView.append(this.deleted.canvas);
if (this.before != null) {
layerList.insertBefore(this.deleted.menuEntry, this.before);
}
else {
layerList.prepend(this.deleted.menuEntry);
}
layers.splice(this.index, 0, this.deleted);
redoStates.push(this);
};
this.redo = function() {
this.deleted.selectLayer();
deleteLayer(false);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMoveTwoLayers(layer, oldIndex, newIndex) {
this.layer = layer;
this.oldIndex = oldIndex;
this.newIndex = newIndex;
this.undo = function() {
layer.canvas.style.zIndex = oldIndex;
redoStates.push(this);
};
this.redo = function() {
layer.canvas.style.zIndex = newIndex;
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMoveLayer(afterToDrop, toDrop, static, nMoved) {
this.beforeToDrop = afterToDrop;
this.toDrop = toDrop;
this.undo = function() {
toDrop.menuEntry.remove();
if (afterToDrop != null) {
layerList.insertBefore(toDrop.menuEntry, afterToDrop)
}
else {
layerList.append(toDrop.menuEntry);
}
for (let i=0; i<nMoved; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
moveLayers(toDrop.menuEntry.id, static.menuEntry.id, true);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateAddLayer(layerData, index) {
this.added = layerData;
this.index = index;
this.undo = function() {
redoStates.push(this);
this.added.canvas.remove();
this.added.menuEntry.remove();
layers.splice(index, 1);
};
this.redo = function() {
undoStates.push(this);
canvasView.append(this.added.canvas);
layerList.prepend(this.added.menuEntry);
layers.splice(this.index, 0, this.added);
};
saveHistoryState(this);
}
//prototype for undoing canvas changes
function HistoryStateEditCanvas () {
this.canvasState = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.layerID = currentLayer.id;
this.undo = function () {
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
this.canvasState = currentCanvas;
redoStates.push(this);
stateLayer.updateLayerPreview();
};
this.redo = function () {
console.log("YEET");
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
this.canvasState = currentCanvas;
undoStates.push(this);
stateLayer.updateLayerPreview();
};
//add self to undo array
saveHistoryState(this);
}
//prototype for undoing added colors
function HistoryStateAddColor (colorValue) {
this.colorValue = colorValue;
this.undo = function () {
redoStates.push(this);
deleteColor(this.colorValue);
};
this.redo = function () {
addColor(this.colorValue);
undoStates.push(this);
};
//add self to undo array
saveHistoryState(this);
}
//prototype for undoing deleted colors
function HistoryStateDeleteColor (colorValue) {
this.colorValue = colorValue;
this.canvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.undo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
addColor(this.colorValue);
this.canvas = currentCanvas;
redoStates.push(this);
};
this.redo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
deleteColor(this.colorValue);
this.canvas = currentCanvas;
undoStates.push(this);
};
//add self to undo array
saveHistoryState(this);
}
//prototype for undoing colors edits
function HistoryStateEditColor (newColorValue, oldColorValue) {
this.newColorValue = newColorValue;
this.oldColorValue = oldColorValue;
this.canvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.undo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
//find new color in palette and change it back to old color
var colors = document.getElementsByClassName('color-button');
for (var i = 0; i < colors.length; i++) {
//console.log(newColorValue, '==', colors[i].jscolor.toString());
if (newColorValue == colors[i].jscolor.toString()) {
colors[i].jscolor.fromString(oldColorValue);
break;
}
}
this.canvas = currentCanvas;
redoStates.push(this);
};
this.redo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
//find old color in palette and change it back to new color
var colors = document.getElementsByClassName('color-button');
for (var i = 0; i < colors.length; i++) {
//console.log(oldColorValue, '==', colors[i].jscolor.toString());
if (oldColorValue == colors[i].jscolor.toString()) {
colors[i].jscolor.fromString(newColorValue);
break;
}
}
this.canvas = currentCanvas;
undoStates.push(this);
};
//add self to undo array
saveHistoryState(this);
}
//rename to add undo state
function saveHistoryState (state) {
//get current canvas data and save to undoStates array
undoStates.push(state);
//limit the number of states to settings.numberOfHistoryStates
if (undoStates.length > settings.numberOfHistoryStates) {
undoStates = undoStates.splice(-settings.numberOfHistoryStates, settings.numberOfHistoryStates);
}
//there is now definitely at least 1 undo state, so the button shouldnt be disabled
document.getElementById('undo-button').classList.remove('disabled');
//there should be no redoStates after an undoState is saved
redoStates = [];
}
function undo () {
//console.log('%cundo', undoLogStyle);
//if there are any states saved to undo
if (undoStates.length > 0) {
document.getElementById('redo-button').classList.remove('disabled');
//get state
var undoState = undoStates[undoStates.length-1];
//console.log(undoState);
//remove from the undo list
undoStates.splice(undoStates.length-1,1);
//restore the state
undoState.undo();
//if theres none left to undo, disable the option
if (undoStates.length == 0)
document.getElementById('undo-button').classList.add('disabled');
}
}
function redo () {
//console.log('%credo', undoLogStyle);
if (redoStates.length > 0) {
//enable undo button
document.getElementById('undo-button').classList.remove('disabled');
//get state
var redoState = redoStates[redoStates.length-1];
//remove from redo array (do this before restoring the state, else the flatten state will break)
redoStates.splice(redoStates.length-1,1);
//restore the state
redoState.redo();
//if theres none left to redo, disable the option
if (redoStates.length == 0)
document.getElementById('redo-button').classList.add('disabled');
}
//console.log(undoStates);
//console.log(redoStates);
}