pixel-editor/js/_newPixel.js
unsettledgames fd37518e55 Almost finished recangle tool
There's a Math.round bug, sometimes the opacity is off.
2020-03-06 23:21:42 +01:00

83 lines
2.5 KiB
JavaScript

function newPixel (width, height, palette) {
// Setting the current layer
currentLayer = new Layer(width, height, canvas);
currentLayer.initialize();
// Adding the checkerboard behind it
checkerBoard = new Layer(width, height, checkerBoardCanvas);
checkerBoard.initialize();
// Creating the vfx layer on top of everything
VFXLayer = new Layer(width, height, VFXCanvas);
VFXLayer.initialize();
TMPLayer = new Layer(width, height, TMPCanvas);
TMPLayer.initialize();
canvasSize = currentLayer.canvasSize;
// Adding the first layer and the checkerboard to the list of layers
layers.push(VFXLayer);
layers.push(TMPLayer);
layers.push(currentLayer);
layers.push(checkerBoard);
//remove current palette
colors = document.getElementsByClassName('color-button');
while (colors.length > 0) {
colors[0].parentElement.remove();
}
//add colors from selected palette
var selectedPalette = getText('palette-button');
if (selectedPalette != 'Choose a palette...') {
//if this palette isnt the one specified in the url, then reset the url
if (!palettes[selectedPalette].specified)
history.pushState(null, null, '/pixel-editor/app');
//fill the palette with specified palette
createColorPalette(palettes[selectedPalette].colors,true);
}
else {
//this wasn't a specified palette, so reset the url
history.pushState(null, null, '/pixel-editor/app');
//generate default colors
var fg = hslToRgb(Math.floor(Math.random()*255), 230,70);
var bg = hslToRgb(Math.floor(Math.random()*255), 230,170);
//convert colors to hex
var defaultForegroundColor = rgbToHex(fg.r,fg.g,fg.b);
var defaultBackgroundColor = rgbToHex(bg.r,bg.g,bg.b);
//add colors to paletee
addColor(defaultForegroundColor).classList.add('selected');
addColor(defaultBackgroundColor);
//fill background of canvas with bg color
fillCheckerboard();
/*
currentLayer.context.fillStyle = '#'+defaultBackgroundColor;
currentLayer.context.fillRect(0, 0, canvasSize[0], canvasSize[1]);
console.log('#'+defaultBackgroundColor)
*/
//set current drawing color as foreground color
currentLayer.context.fillStyle = '#'+defaultForegroundColor;
currentGlobalColor = '#' + defaultForegroundColor;
selectedPalette = 'none';
}
//reset undo and redo states
undoStates = [];
redoStates = [];
closeDialogue();
updateCursor();
document.getElementById('save-as-button').classList.remove('disabled');
documentCreated = true;
}