mirror of
https://github.com/lospec/pixel-editor.git
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94 lines
4.2 KiB
JavaScript
94 lines
4.2 KiB
JavaScript
/** TODO LIST FOR LAYERS
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GENERAL REQUIREMENTS:
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- Must add a new layer (a new <li> element with class layer-menu-entry) when clicking on the "add" button
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- Must delete the selected layer when right clicking on a layer and selecting that option
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* We should think about selecting more than one layer at once.
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* Merge with bottom layer option
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* Flatten visible option
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* Flatten everything option
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- Must move a layer when dragging it in the layer list (https://codepen.io/retrofuturistic/pen/tlbHE)
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- When the user clicks on the eye icon, the layer becomes transparent
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- When the user clicks on the lock icon, the layer is locked
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- Lock and visibility options are only shown on mouse hover
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- When a layer is locked or not visible, the corresponding icons are always shown
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- When a layer is selected, its background colour becomes lighter
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- When saving an artwork, the layers must be flattened to a temporary layer, which is then exported and deleted
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- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
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the layers they created? That'd be cool, even for the app users, that could just double click on a lospec
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file for it to be opened right in the pixel editor
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ADDITIONAL LOGIC TO MAKE IT WORK WITH THE REST OF THE CODE:
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- move the tmp layer so that it's always right below the active layer
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- when the move tool is selected (to move a selection), the tmp layer must be put right above the
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active layer to show a preview
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- mouse events will always have at least a canvas target, so evey time there's an event, we'll have to check
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the actual element type instead of the current layer and then apply the tool on the currentLayer, not on
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the first one in order of z-index
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- when zooming in and out, all the layers should be scaled accordingly
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- when changing the stroke colour, it should change for all the layers: it should already be happening,
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just make sure it is
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OPTIONAL:
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1 - Fix issues
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2 - Add a Replace feature so that people can replace a colour without editing the one in the palette
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(right click->replace colour in layers? in that case we'd have to implement multiple layers selection)
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*/
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/** Handler class for a single canvas (a single layer)
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*
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* @param width Canvas width
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* @param height Canvas height
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* @param canvas HTML canvas element
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*/
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function Layer(width, height, canvas) {
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this.canvasSize = [width, height];
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this.canvas = canvas;
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this.context = this.canvas.getContext('2d');
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// Initializes the canvas
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this.initialize = function() {
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var maxHorizontalZoom = Math.floor(window.innerWidth/this.canvasSize[0]*0.75);
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var maxVerticalZoom = Math.floor(window.innerHeight/this.canvasSize[1]*0.75);
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zoom = Math.min(maxHorizontalZoom,maxVerticalZoom);
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if (zoom < 1) zoom = 1;
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//resize canvas
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this.canvas.width = this.canvasSize[0];
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this.canvas.height = this.canvasSize[1];
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this.canvas.style.width = (this.canvas.width*zoom)+'px';
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this.canvas.style.height = (this.canvas.height*zoom)+'px';
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//unhide canvas
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this.canvas.style.display = 'block';
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//center canvas in window
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this.canvas.style.left = 64+canvasView.clientWidth/2-(this.canvasSize[0]*zoom/2)+'px';
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this.canvas.style.top = 48+canvasView.clientHeight/2-(this.canvasSize[1]*zoom/2)+'px';
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this.context.imageSmoothingEnabled = false;
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this.context.mozImageSmoothingEnabled = false;
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};
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// Resizes canvas
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this.resize = function() {
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let newWidth = (this.canvas.width * zoom) + 'px';
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let newHeight = (this.canvas.height *zoom)+ 'px';
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this.canvas.style.width = newWidth;
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this.canvas.style.height = newHeight;
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};
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// Copies the otherCanvas' position and size
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this.copyData = function(otherCanvas) {
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this.canvas.style.width = otherCanvas.canvas.style.width;
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this.canvas.style.height = otherCanvas.canvas.style.height;
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this.canvas.style.left = otherCanvas.canvas.style.left;
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this.canvas.style.top = otherCanvas.canvas.style.top;
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};
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}
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