pixel-editor/js/_variables.js
unsettledgames 034715fac8 Fixed bug when undoing layer add
Also created nAppLayers to save the number of layers used by the editor (and that the use can't directly with).
2020-09-26 11:51:18 +02:00

45 lines
1.2 KiB
JavaScript

//init variables
var canvasSize;
var zoom = 7;
var dragging = false;
var lastMouseClickPos = [0,0];
var dialogueOpen = false;
var documentCreated = false;
var pixelEditorMode;
//common elements
var brushPreview = document.getElementById("brush-preview");
var eyedropperPreview = document.getElementById("eyedropper-preview");
var canvasView = document.getElementById("canvas-view");
var colors = document.getElementsByClassName("color-button");
var colorsMenu = document.getElementById("colors-menu");
var popUpContainer = document.getElementById("pop-up-container");
// main canvas
var canvas = document.getElementById('pixel-canvas');
var currentGlobalColor;
// Layers
var layers = [];
// Currently selected layer
var currentLayer;
// VFX layer used to draw previews of the selection and things like that
var VFXLayer;
// VFX canvas
var VFXCanvas = document.getElementById('vfx-canvas');
// TMP layer
var TMPLayer;
// TMP canvas
var TMPCanvas = document.getElementById('tmp-canvas');
// Pixel grid layer
var pixelGrid;
// Pixel grid canvas
var pixelGridCanvas;
// Index of the first layer the user can use in the layers array
var firstUserLayerIndex = 2;
// Number of layers that are only used by the editor
var nAppLayers = 3;