pixel-editor/js/_pixelGrid.js
unsettledgames fb1200162e Finished commenting the editor
Also cleaned a few things, removed some unused variables
2020-12-31 16:47:56 +01:00

69 lines
2.3 KiB
JavaScript

// Start colour of the pixel grid (can be changed in the preferences)
let pixelGridColor = "#0000FF";
// Distance between one line and another in HTML pixels
let lineDistance = 12;
// The grid is not visible at the beginning
let pixelGridVisible = false;
// Saving the canvas containing the pixel grid
pixelGridCanvas = document.getElementById("pixel-grid");
/** Shows or hides the pixel grid depening on its current visibility
* (triggered by the show pixel grid button in the top menu)
*
*/
function togglePixelGrid(event) {
// Getting the button because I have to change its text
let button = document.getElementById("toggle-pixelgrid-button");
// Toggling the state
pixelGridVisible = !pixelGridVisible;
// If it was visible, I hide it
if (pixelGridVisible) {
button.innerHTML = "Hide pixel grid";
pixelGridCanvas.style.display = "inline-block";
}
// Otherwise, I show it
else {
button.innerHTML = "Show pixel grid";
pixelGridCanvas.style.display = "none";
}
}
/** Fills the pixelGridCanvas with the pixelgrid
*
*/
function fillPixelGrid() {
let context = pixelGridCanvas.getContext("2d");
let originalSize = layers[0].canvasSize;
// The pixelGridCanvas is lineDistance times bigger so that the lines don't take 1 canvas pixel
// (which would cover the whole canvas with the pixelGridColour), but they take 1/lineDistance canvas pixels
pixelGridCanvas.width = originalSize[0] * lineDistance;
pixelGridCanvas.height = originalSize[1] * lineDistance;
// OPTIMIZABLE, could probably be a bit more elegant
// Draw horizontal lines
for (let i=0; i<pixelGridCanvas.width / lineDistance; i++) {
context.strokeStyle = settings.pixelGridColour;
context.beginPath();
context.moveTo(i * lineDistance + 0.5, 0);
context.lineTo(i * lineDistance + 0.5, originalSize[1] * lineDistance);
context.stroke();
context.closePath();
}
// Draw vertical lines
for (let i=0; i<pixelGridCanvas.height / lineDistance; i++) {
context.beginPath();
context.moveTo(0, i * lineDistance + 0.5);
context.lineTo(originalSize[0] * lineDistance, i * lineDistance + 0.5);
context.stroke();
context.closePath();
}
if (!pixelGridVisible) {
pixelGridCanvas.style.display = 'none';
}
}