pixel-editor/js/_newPixel.js
unsettledgames 066582e309 Implemented lock function
Now a layer can be locked and unlocked and it's possible to edit a layer only if the layer is not locked.
2020-06-19 12:57:07 +02:00

84 lines
2.6 KiB
JavaScript

function newPixel (width, height, palette) {
layerList = document.getElementById("layers-menu");
layerListEntry = layerList.firstElementChild;
console.log("Layer entry: " + layerListEntry);
// Setting up the current layer
currentLayer = new Layer(width, height, canvas, layerListEntry);
// Cloning the entry so that when I change something on the first layer, those changes aren't
// propagated to the other ones
layerListEntry = layerListEntry.cloneNode(true);
// Adding the checkerboard behind it
checkerBoard = new Layer(width, height, checkerBoardCanvas);
// Creating the vfx layer on top of everything
VFXLayer = new Layer(width, height, VFXCanvas);
// Tmp layer to draw previews on
TMPLayer = new Layer(width, height, TMPCanvas);
canvasSize = currentLayer.canvasSize;
// Adding the first layer and the checkerboard to the list of layers
layers.push(checkerBoard);
layers.push(currentLayer);
layers.push(VFXLayer);
layers.push(TMPLayer);
//remove current palette
colors = document.getElementsByClassName('color-button');
while (colors.length > 0) {
colors[0].parentElement.remove();
}
//add colors from selected palette
var selectedPalette = getText('palette-button');
if (selectedPalette != 'Choose a palette...') {
//if this palette isnt the one specified in the url, then reset the url
if (!palettes[selectedPalette].specified)
history.pushState(null, null, '/pixel-editor/app');
//fill the palette with specified palette
createColorPalette(palettes[selectedPalette].colors,true);
fillCheckerboard();
}
else {
//this wasn't a specified palette, so reset the url
history.pushState(null, null, '/pixel-editor/app');
//generate default colors
var fg = hslToRgb(Math.floor(Math.random()*255), 230,70);
var bg = hslToRgb(Math.floor(Math.random()*255), 230,170);
//convert colors to hex
var defaultForegroundColor = rgbToHex(fg.r,fg.g,fg.b);
var defaultBackgroundColor = rgbToHex(bg.r,bg.g,bg.b);
//add colors to paletee
addColor(defaultForegroundColor).classList.add('selected');
addColor(defaultBackgroundColor);
//fill background of canvas with bg color
fillCheckerboard();
//set current drawing color as foreground color
currentLayer.context.fillStyle = '#'+defaultForegroundColor;
currentGlobalColor = '#' + defaultForegroundColor;
selectedPalette = 'none';
}
//reset undo and redo states
undoStates = [];
redoStates = [];
closeDialogue();
currentTool.updateCursor();
document.getElementById('save-as-button').classList.remove('disabled');
documentCreated = true;
}