mirror of
https://github.com/lospec/pixel-editor.git
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74 lines
3.5 KiB
HTML
74 lines
3.5 KiB
HTML
<h1>Latest update</h1>
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Hello there, welcome to the latest version of the Lospec Pixel Editor. As you can see, we changed
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quite a lot of things. Let's go through all them, starting from this page.
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<h2>Splash page</h2>
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The editor now has a splash page! Besides a fancy cover image with beautiful art, on the bottom
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left of the page you'll be able to create a new custom pixel. You can also use the quickstart
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menu to quickly select a preset or load an existing file. It was designed by <a href="https://twitter.com/skeddles">Skeddles</a> himself!
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<img src="/pixel-editor/splash.gif"/>
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<strong>Pro tip: </strong> once you've created a new project, you can go back to the splash page
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by clicking on <strong>Editor -> Splash page</strong>
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<h2>Canvas resizing</h2>
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We implemented canvas resizing! If you wanted to draw a t-rex but created a 4x4 canvas, we've got you covered!
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You can now click on <strong>Edit -> Resize canvas</strong> to decrease the size of the project. Same goes if you
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drew an ant on a 1024x1024 canvas, just go to <strong>Edit -> Resize canvas</strong> and decrease
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the dimensions.
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<img src="/pixel-editor/resize-canvas.gif"/>
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<h2>Sprite scaling</h2>
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In addition to the <a href="https://www.lospec.com/pixel-art-scaler">Lospec Pixel Art Scaler</a>,
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you can now take advantage of the editor's built-in scaling function. Just click on <strong>Edit -> Scale sprite</strong>
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to scale up or down your work. With the nearest-neighbour algorithm you'll be able to scale sprites
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in a pixel-perfect manner, while with bilinear interpolation it's possible to add (or remove, if you're scaling
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down a sprite) antialiasing.
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<img src="/pixel-editor/scale-sprite.gif"/>
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<h2>Line tool</h2>
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Our contributor <a href="https://github.com/liamortiz">Liam</a> added a new line tool! Quality of
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life improvement are planned for it, the rectangle and the rectangular selection tools.
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<img src="/pixel-editor/line-tool.gif"/>
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<h2>Advanced mode: colour picker and palette block</h2>
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If you're a proud user of the advanced mode, you'll be able to try out the new colour picker: it
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supports 3 colour models, 6 colour harmonies and multiple ways to input data. Next to it,
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you'll find the new palette block, which lets you arrange your colours however you want, add and
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remove multiple colours at once. Changes made in the palette block will update the palette list
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you've always been familiar with.
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<img src="/pixel-editor/palette-block.gif"/>
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<h2>Other changes:</h2>
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<ul>
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<li>You can now move colours in the palette menu</li>
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<li>Use <strong>View -> Pixel grid</strong> to show the pixel grid</li>
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<li>Fixed a bunch of bugs, made the brush preview pixel perfect</li>
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<li>Added <strong>Layer -> Duplicate</strong> to duplicate a layer</li>
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<li>Quality of life development improvements by <a href="https://github.com/nkoder">Nkoder</a> and <a href="https://github.com/JulianWebb">Pongles</a></a></li>
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<li>Canvas trimming to get rid of all the extra space you have in your sprite</li>
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</ul>
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<h2>That's all folks!</h2>
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That's all for this update! Hope you have fun with this new release :) </br>
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- <a href="https://github.com/unsettledgames">Unsettled</a>
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</br></br>
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P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch!
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<!--
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TODO:
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- Fix sprite scaling input bug (when a parameter is changed, the other one isn't)
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- Redo problem, the canvas contents aren't copied correctly
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- Add hex input to colour picker
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--> |