pixel-editor/js/File.js

702 lines
26 KiB
JavaScript

class File {
// Canvas, canvas state
canvasSize = [];
zoom = 7;
canvasView = document.getElementById("canvas-view");
inited = false;
// Layers
layers = [];
currentLayer = undefined;
VFXLayer = undefined;
TMPLayer = undefined;
pixelGrid = undefined;
hSymmetricLayer = undefined;
vSymmetricLayer = undefined;
checkerBoard = undefined
// Canvas resize attributes
// Resize canvas pop up window
resizeCanvasContainer = document.getElementById("resize-canvas");
// Start pivot
rcPivot = "middle";
// Selected pivot button
currentPivotObject = undefined;
// Border offsets
rcBorders = {left: 0, right: 0, top: 0, bottom: 0};
// Sprite scaling attributes
// Should I keep the sprite ratio?
keepRatio = true;
// Used to store the current ratio
currentRatio = undefined;
// The currenty selected resizing algorithm (nearest-neighbor or bilinear-interpolation)
currentAlgo = 'nearest-neighbor';
// Current resize data
data = {width: 0, height: 0, widthPercentage: 100, heightPercentage: 100};
// Start resize data
startData = {width: 0, height:0, widthPercentage: 100, heightPercentage: 100};
openResizeCanvasWindow() {
if (!this.inited) {
this.initResizeCanvasInputs();
this.inited = true;
}
// Initializes the inputs
Dialogue.showDialogue('resize-canvas');
}
initResizeCanvasInputs() {
// Getting the pivot buttons
let buttons = document.getElementsByClassName("pivot-button");
// Adding the event handlers for them
for (let i=0; i<buttons.length; i++) {
Events.on("click", buttons[i], this.changePivot.bind(this));
if (buttons[i].getAttribute("value").includes("middle")) {
this.currentPivotObject = buttons[i];
}
}
document.getElementById("rc-width").value = currFile.canvasSize[0];
document.getElementById("rc-height").value = currFile.canvasSize[1];
Events.on("change", "rc-border-left", this.rcChangedBorder.bind(this));
Events.on("change", "rc-border-right", this.rcChangedBorder.bind(this));
Events.on("change", "rc-border-top", this.rcChangedBorder.bind(this));
Events.on("change", "rc-border-bottom", this.rcChangedBorder.bind(this));
Events.on("change", "rc-width", this.rcChangedSize.bind(this));
Events.on("change", "rc-height", this.rcChangedSize.bind(this));
Events.on("click", "resize-canvas-confirm", this.resizeCanvas.bind(this));
}
/** Fired when a border offset is changed: it updates the width and height
*/
rcChangedBorder() {
this.rcUpdateBorders();
document.getElementById("rc-width").value = parseInt(currFile.canvasSize[0]) +
this.rcBorders.left + this.rcBorders.right;
document.getElementById("rc-height").value = parseInt(currFile.canvasSize[1]) +
this.rcBorders.top + this.rcBorders.bottom;
}
/** Fired when width or height are changed: updates the border offsets
*/
rcChangedSize() {
let widthOffset = Math.abs(document.getElementById("rc-width").value) - currFile.canvasSize[0];
let heightOffset = Math.abs(document.getElementById("rc-height").value) - currFile.canvasSize[1];
let left = Math.round(widthOffset / 2);
let right = widthOffset - left;
let top = Math.round(heightOffset / 2);
let bottom = heightOffset - top;
document.getElementById("rc-border-left").value = left;
document.getElementById("rc-border-right").value = right;
document.getElementById("rc-border-top").value = top;
document.getElementById("rc-border-bottom").value = bottom;
this.rcBorders.left = left;
this.rcBorders.right = right;
this.rcBorders.top = top;
this.rcBorders.bottom = bottom;
}
/** Resizes the canvas
*
* @param {*} event The event that triggered the canvas resizing
* @param {*} size The new size of the picture
* @param {*} customData Used when ctrl+z ing
* @param {*} saveHistory Should I save the history? You shouldn't if you're undoing
*/
resizeCanvas(event, size, customData, saveHistory = true) {
let imageDatas = [];
let leftOffset = 0;
let topOffset = 0;
let copiedDataIndex = 0;
// If I'm undoing and I'm not trimming, I manually put the values in the window
if (size != null && customData == null) {
document.getElementById("rc-width").value = size.x;
document.getElementById("rc-height").value = size.y;
this.rcChangedSize();
}
this.rcUpdateBorders();
// Save all imageDatas
for (let i=0; i<currFile.layers.length; i++) {
if (currFile.layers[i].hasCanvas()) {
imageDatas.push(currFile.layers[i].context.getImageData(
0, 0, currFile.canvasSize[0], currFile.canvasSize[1])
);
}
}
// Saving the history only if I'm not already undoing or redoing
if (saveHistory && event != null) {
// Saving history
new HistoryState().ResizeCanvas(
{x: parseInt(currFile.canvasSize[0]) + this.rcBorders.left + this.rcBorders.right,
y: parseInt(currFile.canvasSize[1]) + this.rcBorders.top + this.rcBorders.bottom},
{x: currFile.canvasSize[0],
y: currFile.canvasSize[1]},
imageDatas.slice(), customData != null && saveHistory
);
}
currFile.canvasSize[0] = parseInt(currFile.canvasSize[0]) +
this.rcBorders.left + this.rcBorders.right;
currFile.canvasSize[1] = parseInt(currFile.canvasSize[1]) +
this.rcBorders.top + this.rcBorders.bottom;
console.trace();
console.log(currFile.canvasSize);
// Resize the canvases
for (let i=0; i<currFile.layers.length; i++) {
currFile.layers[i].canvas.width = currFile.canvasSize[0];
currFile.layers[i].canvas.height = currFile.canvasSize[1];
currFile.layers[i].resize();
}
// Regenerate the checkerboard
currFile.checkerBoard.fillCheckerboard();
currFile.pixelGrid.fillPixelGrid();
currFile.hSymmetricLayer.fillAxis();
currFile.vSymmetricLayer.fillAxis();
// Put the imageDatas in the right position
switch (this.rcPivot)
{
case 'topleft':
leftOffset = 0;
topOffset = 0;
break;
case 'top':
leftOffset = (this.rcBorders.left + this.rcBorders.right) / 2;
topOffset = 0;
break;
case 'topright':
leftOffset = this.rcBorders.left + this.rcBorders.right;
topOffset = 0;
break;
case 'left':
leftOffset = 0;
topOffset = (this.rcBorders.top + this.rcBorders.bottom) / 2;
break;
case 'middle':
leftOffset = (this.rcBorders.left + this.rcBorders.right) / 2;
topOffset = (this.rcBorders.top + this.rcBorders.bottom) / 2;
break;
case 'right':
leftOffset = this.rcBorders.left + this.rcBorders.right;
topOffset = (this.rcBorders.top + this.rcBorders.bottom) / 2;
break;
case 'bottomleft':
leftOffset = 0;
topOffset = this.rcBorders.top + this.rcBorders.bottom;
break;
case 'bottom':
leftOffset = (this.rcBorders.left + this.rcBorders.right) / 2;
topOffset = this.rcBorders.top + this.rcBorders.bottom;
break;
case 'bottomright':
leftOffset = this.rcBorders.left + this.rcBorders.right;
topOffset = this.rcBorders.top + this.rcBorders.bottom;
break;
default:
break;
}
// Putting all the data for each layer with the right offsets (decided by the pivot)
for (let i=0; i<currFile.layers.length; i++) {
if (currFile.layers[i].hasCanvas()) {
if (customData == undefined) {
currFile.layers[i].context.putImageData(imageDatas[copiedDataIndex], leftOffset, topOffset);
}
else {
currFile.layers[i].context.putImageData(customData[copiedDataIndex], 0, 0);
}
currFile.layers[i].updateLayerPreview();
copiedDataIndex++;
}
}
Dialogue.closeDialogue();
}
/** Trims the canvas so tat the sprite is perfectly contained in it
*
* @param {*} event
* @param {*} saveHistory Should I save the history? You shouldn't if you're undoing
*/
trimCanvas(event, saveHistory) {
let minY = Infinity;
let minX = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
let tmp;
let imageDatas = [];
let historySave = saveHistory == null;
let prevPivot = rcPivot;
this.rcPivot = "topleft";
// Computing the min and max coordinates in which there's a non empty pixel
for (let i=1; i<currFile.layers.length - nAppLayers; i++) {
let imageData = currFile.layers[i].context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]);
let pixelPosition;
for (let i=imageData.data.length - 1; i>= 0; i-=4) {
if (!Util.isPixelEmpty(
[imageData.data[i - 3], imageData.data[i - 2],
-imageData.data[i - 1], imageData.data[i]])) {
pixelPosition = getPixelPosition(i);
// max x
if (pixelPosition[0] > maxX) {
maxX = pixelPosition[0];
}
// min x
if (pixelPosition[0] < minX) {
minX = pixelPosition[0];
}
// max y
if (pixelPosition[1] > maxY) {
maxY = pixelPosition[1];
}
// min y
if (pixelPosition[1] < minY) {
minY = pixelPosition[1];
}
}
}
}
tmp = minY;
minY = maxY;
maxY = tmp;
minY = currFile.canvasSize[1] - minY;
maxY = currFile.canvasSize[1] - maxY;
// Setting the borders coherently with the values I've just computed
this.rcBorders.right = (maxX - currFile.canvasSize[0]) + 1;
this.rcBorders.left = -minX;
this.rcBorders.top = maxY - currFile.canvasSize[1] + 1;
this.rcBorders.bottom = -minY;
// Saving the data
for (let i=0; i<currFile.layers.length; i++) {
if (currFile.layers[i].hasCanvas()) {
imageDatas.push(currFile.layers[i].context.getImageData(minX - 1, currFile.layers[i].canvasSize[1] - maxY, maxX-minX + 1, maxY-minY + 1));
}
}
//console.log("sx: " + borders.left + "dx: " + borders.right + "top: " + borders.top + "btm: " + borders.bottom);
document.getElementById("rc-border-left").value = this.rcBorders.left;
document.getElementById("rc-border-right").value = this.rcBorders.right;
document.getElementById("rc-border-top").value = this.rcBorders.top;
document.getElementById("rc-border-bottom").value = this.rcBorders.bottom;
// Resizing the canvas with the decided border offsets
this.resizeCanvas(null, null, imageDatas.slice(), historySave);
// Resetting the previous pivot
this.rcPivot = prevPivot;
}
rcUpdateBorders() {
// Getting input
this.rcBorders.left = document.getElementById("rc-border-left").value;
this.rcBorders.right = document.getElementById("rc-border-right").value;
this.rcBorders.top = document.getElementById("rc-border-top").value;
this.rcBorders.bottom = document.getElementById("rc-border-bottom").value;
// Validating input
this.rcBorders.left == "" ? this.rcBorders.left = 0 : this.rcBorders.left = Math.round(parseInt(this.rcBorders.left));
this.rcBorders.right == "" ? this.rcBorders.right = 0 : this.rcBorders.right = Math.round(parseInt(this.rcBorders.right));
this.rcBorders.top == "" ? this.rcBorders.top = 0 : this.rcBorders.top = Math.round(parseInt(this.rcBorders.top));
this.rcBorders.bottom == "" ? this.rcBorders.bottom = 0 : this.rcBorders.bottom = Math.round(parseInt(this.rcBorders.bottom));
}
changePivot(event) {
this.rcPivot = event.target.getAttribute("value");
// Setting the selected class
this.currentPivotObject.classList.remove("rc-selected-pivot");
this.currentPivotObject = event.target;
this.currentPivotObject.classList.add("rc-selected-pivot");
}
/** Opens the sprite resizing window
*
*/
openResizeSpriteWindow() {
// Inits the sprie resize inputs
this.initResizeSpriteInputs();
// Computing the current ratio
this.currentRatio = currFile.canvasSize[0] / currFile.canvasSize[1];
// Initializing the input fields
this.data.width = currFile.canvasSize[0];
this.data.height = currFile.canvasSize[1];
this.startData.width = parseInt(this.data.width);
this.startData.height = parseInt(this.data.height);
this.startData.heightPercentage = 100;
this.startData.widthPercentage = 100;
// Opening the pop up now that it's ready
Dialogue.showDialogue('resize-sprite');
}
/** Initalizes the input values and binds the elements to their events
*
*/
initResizeSpriteInputs() {
document.getElementById("rs-width").value = currFile.canvasSize[0];
document.getElementById("rs-height").value = currFile.canvasSize[1];
document.getElementById("rs-width-percentage").value = 100;
document.getElementById("rs-height-percentage").value = 100;
document.getElementById("rs-keep-ratio").checked = true;
Events.on("change", "rs-width", this.changedWidth.bind(this));
Events.on("change", "rs-height", this.changedHeight.bind(this));
Events.on("change", "rs-width-percentage", this.changedWidthPercentage.bind(this));
Events.on("change", "rs-height-percentage", this.changedHeightPercentage.bind(this));
Events.on("click", "resize-sprite-confirm", this.resizeSprite.bind(this));
Events.on("click", "rs-keep-ratio", this.toggleRatio.bind(this));
Events.on("change", "resize-algorithm-combobox", this.changedAlgorithm.bind(this));
}
/** Resizes (scales) the sprite
*
* @param {*} event
* @param {*} ratio Keeps infos about the x ratio and y ratio
*/
resizeSprite(event, ratio) {
// Old data
let oldWidth, oldHeight;
// New data
let newWidth, newHeight;
// Current imageDatas
let rsImageDatas = [];
// Index that will be used a few lines below
let layerIndex = 0;
// Copy of the imageDatas that will be stored in the history
let imageDatasCopy = [];
oldWidth = currFile.canvasSize[0];
oldHeight = currFile.canvasSize[1];
this.rcPivot = "middle";
// Updating values if the user didn't press enter
switch (document.activeElement.id) {
case "rs-width-percentage":
this.changedWidthPercentage();
break;
case "rs-width":
this.changedWidth();
break;
case "rs-height-percentage":
this.changedHeightPercentage();
break;
case "rs-height":
this.changedHeight();
break;
default:
// In this case everything has been updated correctly
break;
}
// Computing newWidth and newHeight
if (ratio == null) {
newWidth = this.data.width;
newHeight = this.data.height;
}
else {
newWidth = currFile.canvasSize[0] * ratio[0];
newHeight = currFile.canvasSize[1] * ratio[1];
}
// Get all the image datas
for (let i=0; i<currFile.layers.length; i++) {
if (currFile.layers[i].hasCanvas()) {
rsImageDatas.push(currFile.layers[i].context.getImageData(
0, 0, currFile.canvasSize[0], currFile.canvasSize[1])
);
}
}
// event is null when the user is undoing
if (event != null) {
// Copying the image data
imageDatasCopy = rsImageDatas.slice();
// Saving the history
new HistoryState().ResizeSprite(newWidth / oldWidth, newHeight / oldHeight, this.currentAlgo, imageDatasCopy);
}
// Resizing the canvas
currFile.resizeCanvas(null, {x: newWidth, y: newHeight});
// Put the image datas on the new canvases
for (let i=0; i<currFile.layers.length; i++) {
if (currFile.layers[i].hasCanvas()) {
currFile.layers[i].context.putImageData(
this.resizeImageData(rsImageDatas[layerIndex], newWidth, newHeight, this.currentAlgo), 0, 0
);
currFile.layers[i].updateLayerPreview();
layerIndex++;
}
}
// Updating start values when I finish scaling the sprite
// OPTIMIZABLE? Can't I just assign data to startData? Is js smart enough to understand?
if (ratio == null) {
this.startData.width = this.data.width;
this.startData.height = this.data.height;
}
else {
this.startData.width = currFile.canvasSize[0];
this.startData.height = currFile.canvasSize[1];
}
this.startData.widthPercentage = 100;
this.startData.heightPercentage = 100;
Dialogue.closeDialogue();
}
/* Trust me, the math for the functions below works. If you want to optimize them feel free to have a look, though */
/** Fired when the input field for width is changed. Updates th othe input fields consequently
*
* @param {*} event
*/
changedWidth(event) {
let newHeight, newHeightPerc, newWidthPerc;
this.data.width = event.target.value;
newHeight = this.data.width / this.currentRatio;
newHeightPerc = (newHeight * 100) / this.startData.height;
newWidthPerc = (this.data.width * 100) / this.startData.width;
if (this.keepRatio) {
document.getElementById("rs-height").value = newHeight;
this.data.height = newHeight;
document.getElementById("rs-height-percentage").value = newHeightPerc;
this.data.heightPercentage = newHeightPerc;
}
document.getElementById("rs-width-percentage").value = newWidthPerc;
}
/**Fired when the input field for width is changed. Updates the other input fields consequently
*
* @param {*} event
*/
changedHeight(event) {
let newWidth, newWidthPerc, newHeightPerc;
this.data.height = event.target.value;
newWidth = this.data.height * this.currentRatio;
newWidthPerc = (newWidth * 100) / this.startData.width;
newHeightPerc = (this.data.height * 100) / this.startData.height;
if (this.keepRatio) {
document.getElementById("rs-width").value = newWidth;
this.data.width = newWidth;
document.getElementById("rs-width-percentage").value = newWidthPerc;
this.data.widthPercentage = newWidthPerc;
}
document.getElementById("rs-height-percentage").value = newHeightPerc;
this.data.heightPercentage = newHeightPerc;
}
/**Fired when the input field for width percentage is changed. Updates the other input fields consequently
*
* @param {*} event
*/
changedWidthPercentage(event) {
let oldValue = 100;
let ratio;
let newWidth, newHeight, newHeightPerc;
this.data.widthPercentage = event.target.value;
ratio = this.data.widthPercentage / oldValue;
newHeight = this.startData.height * ratio;
newHeightPerc = this.data.widthPercentage;
newWidth = this.startData.width * ratio;
if (this.keepRatio) {
document.getElementById("rs-height-percentage").value = newHeightPerc;
this.data.heightPercentage = newHeightPerc;
document.getElementById("rs-height").value = newHeight
this.data.height = newHeight;
}
document.getElementById("rs-width").value = newWidth;
this.data.width = newWidth;
}
/**Fired when the input field for height percentage is changed. Updates the other input fields consequently
*
* @param {*} event
*/
changedHeightPercentage(event) {
let oldValue = this.data.heightPercentage;
let ratio;
let newHeight, newWidth, newWidthPerc;
this.data.heightPercentage = event.target.value;
ratio = this.data.heightPercentage / oldValue;
newWidth = this.startData.width * ratio;
newWidthPerc = this.data.heightPercentage;
newHeight = this.startData.height * ratio;
if (this.keepRatio) {
document.getElementById("rs-width-percentage").value = this.data.heightPercentage * currentRatio;
this.data.widthPercentage = newWidthPerc;
document.getElementById("rs-width").value = newWidth;
this.data.width = newWidth;
}
document.getElementById("rs-height").value = newHeight;
this.data.height = newHeight;
}
/** Toggles the keepRatio value (fired by the checkbox in the pop up window)
*/
toggleRatio() {
this.keepRatio = !this.keepRatio;
}
/** Changes the scaling algorithm (fired by the combobox in the pop up window)
*
* @param {*} event
*/
changedAlgorithm(event) {
this.currentAlgo = event.target.value;
}
/** Resizes an imageData depending on the algorithm and on the new width and height
*
* @param {*} image The imageData to scale
* @param {*} width The new width of the imageData
* @param {*} height The new height of the imageData
* @param {*} algorithm Scaling algorithm chosen by the user in the dialogue
*/
resizeImageData (image, width, height, algorithm) {
algorithm = algorithm || 'bilinear-interpolation'
let resize;
switch (algorithm) {
case 'nearest-neighbor': resize = this.nearestNeighbor; break
case 'bilinear-interpolation': resize = this.bilinearInterpolation; break
default: return image;
}
const result = new ImageData(width, height)
resize(image, result)
return result
}
/** Nearest neighbor algorithm to scale a sprite
*
* @param {*} src The source imageData
* @param {*} dst The destination imageData
*/
nearestNeighbor (src, dst) {
let pos = 0
// Just applying the nearest neighbor algorithm
for (let y = 0; y < dst.height; y++) {
for (let x = 0; x < dst.width; x++) {
const srcX = Math.floor(x * src.width / dst.width)
const srcY = Math.floor(y * src.height / dst.height)
let srcPos = ((srcY * src.width) + srcX) * 4
dst.data[pos++] = src.data[srcPos++] // R
dst.data[pos++] = src.data[srcPos++] // G
dst.data[pos++] = src.data[srcPos++] // B
dst.data[pos++] = src.data[srcPos++] // A
}
}
}
/** Bilinear interpolation used to scale a sprite
*
* @param {*} src The source imageData
* @param {*} dst The destination imageData
*/
bilinearInterpolation (src, dst) {
// Applying the bilinear interpolation algorithm
function interpolate (k, kMin, kMax, vMin, vMax) {
return Math.round((k - kMin) * vMax + (kMax - k) * vMin)
}
function interpolateHorizontal (offset, x, y, xMin, xMax) {
const vMin = src.data[((y * src.width + xMin) * 4) + offset]
if (xMin === xMax) return vMin
const vMax = src.data[((y * src.width + xMax) * 4) + offset]
return interpolate(x, xMin, xMax, vMin, vMax)
}
function interpolateVertical (offset, x, xMin, xMax, y, yMin, yMax) {
const vMin = interpolateHorizontal(offset, x, yMin, xMin, xMax)
if (yMin === yMax) return vMin
const vMax = interpolateHorizontal(offset, x, yMax, xMin, xMax)
return interpolate(y, yMin, yMax, vMin, vMax)
}
let pos = 0
for (let y = 0; y < dst.height; y++) {
for (let x = 0; x < dst.width; x++) {
const srcX = x * src.width / dst.width
const srcY = y * src.height / dst.height
const xMin = Math.floor(srcX)
const yMin = Math.floor(srcY)
const xMax = Math.min(Math.ceil(srcX), src.width - 1)
const yMax = Math.min(Math.ceil(srcY), src.height - 1)
dst.data[pos++] = interpolateVertical(0, srcX, xMin, xMax, srcY, yMin, yMax) // R
dst.data[pos++] = interpolateVertical(1, srcX, xMin, xMax, srcY, yMin, yMax) // G
dst.data[pos++] = interpolateVertical(2, srcX, xMin, xMax, srcY, yMin, yMax) // B
dst.data[pos++] = interpolateVertical(3, srcX, xMin, xMax, srcY, yMin, yMax) // A
}
}
}
}
let currFile = new File();