mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
247 lines
9.1 KiB
JavaScript
247 lines
9.1 KiB
JavaScript
const Startup = (() => {
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let splashPostfix = '';
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Events.on('click', 'create-button', create, false);
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Events.on('click', 'create-button-splash', create, true);
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function create(isSplash) {
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// If I'm creating from the splash menu, I append '-splash' so I get the corresponding values
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if (isSplash)
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splashPostfix = '-splash';
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else
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splashPostfix = '';
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var width = Util.getValue('size-width' + splashPostfix);
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var height = Util.getValue('size-height' + splashPostfix);
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var selectedPalette = Util.getText('palette-button' + splashPostfix);
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newPixel(width, height);
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resetInput();
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//track google event
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if (typeof ga !== 'undefined')
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ga('send', 'event', 'Pixel Editor New', selectedPalette, width+'/'+height); /*global ga*/
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}
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/** Creates a new, empty file
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*
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* @param {*} width Start width of the canvas
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* @param {*} height Start height of the canvas
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* @param {*} fileContent If fileContent != null, then the newPixel is being called from the open menu
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*/
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function newPixel (width, height, fileContent = null) {
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// The palette is empty, at the beginning
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ColorModule.resetPalette();
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initLayers(width, height);
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initPalette();
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// Closing the "New Pixel dialogue"
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Dialogue.closeDialogue();
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// Updating the cursor of the current tool
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ToolManager.currentTool().updateCursor();
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// The user is now able to export the Pixel
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document.getElementById('export-button').classList.remove('disabled');
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// Now, if I opened an LPE file
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if (fileContent != null) {
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loadFromLPE(fileContent);
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// Deleting the default layer
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LayerList.deleteLayer(false);
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// Selecting the new one
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currFile.layers[1].selectLayer();
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}
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EditorState.switchMode(EditorState.getCurrentMode());
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// This is not the first Pixel anymore
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EditorState.created();
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}
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function initLayers(width, height) {
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// Setting the general canvasSize
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currFile.canvasSize = [width, height];
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// If this is the first pixel I'm creating since the app has started
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if (EditorState.firstPixel()) {
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// Creating the first layer
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currFile.currentLayer = new Layer(width, height, 'pixel-canvas', "");
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currFile.currentLayer.canvas.style.zIndex = 2;
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}
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else {
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// Deleting all the extra layers and canvases, leaving only one
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let nLayers = currFile.layers.length;
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for (let i=2; i < currFile.layers.length - nAppLayers; i++) {
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let currentEntry = currFile.layers[i].menuEntry;
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let associatedLayer;
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if (currentEntry != null) {
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// Getting the associated layer
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associatedLayer = LayerList.getLayerByID(currentEntry.id);
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// Deleting its canvas
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associatedLayer.canvas.remove();
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// Adding the id to the unused ones
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Layer.unusedIDs.push(currentEntry.id);
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// Removing the entry from the menu
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currentEntry.remove();
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}
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}
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// Removing the old layers from the list
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for (let i=2; i<nLayers - nAppLayers; i++) {
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currFile.layers.splice(2, 1);
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}
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// Setting up the current layer
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currFile.layers[1] = new Layer(width, height, currFile.layers[1].canvas, currFile.layers[1].menuEntry);
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currFile.currentLayer = currFile.layers[1];
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currFile.currentLayer.canvas.style.zIndex = 2;
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}
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// Adding the checkerboard behind it
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currFile.checkerBoard = new Checkerboard(width, height, null);
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// Pixel grid
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console.log("CREATED GRID");
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currFile.pixelGrid = new PixelGrid(width, height, "pixel-grid");
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// Horizontal symmetric layer
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currFile.hSymmetricLayer = new HSymmetryLayer(width, height, "horizontal-symmetric");
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// Vertical symmetric layer
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currFile.vSymmetricLayer = new VSymmetryLayer(width, height, "vertical-symmetric");
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// Creating the vfx layer on top of everything
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currFile.VFXLayer = new Layer(width, height, 'vfx-canvas');
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// Tmp layer to draw previews on
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currFile.TMPLayer = new Layer(width, height, 'tmp-canvas');
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if (EditorState.firstPixel()) {
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// Adding the first layer and the checkerboard to the list of layers
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currFile.layers.push(currFile.checkerBoard);
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currFile.layers.push(currFile.currentLayer);
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currFile.layers.push(currFile.TMPLayer);
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currFile.layers.push(currFile.pixelGrid);
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currFile.layers.push(currFile.hSymmetricLayer);
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currFile.layers.push(currFile.vSymmetricLayer);
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currFile.layers.push(currFile.VFXLayer);
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}
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}
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function initPalette() {
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// Get selected palette
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let selectedPalette = Util.getText('palette-button' + splashPostfix);
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//remove current palette
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let colors = document.getElementsByClassName('color-button');
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while (colors.length > 0) {
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colors[0].parentElement.remove();
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}
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// If the user selected a palette and isn't opening a file, I load the selected palette
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if (selectedPalette != 'Choose a palette...') {
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if (selectedPalette === 'Loaded palette') {
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ColorModule.createColorPalette(palettes['Loaded palette'].colors);
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}
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else {
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//if this palette isnt the one specified in the url, then reset the url
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if (!palettes[selectedPalette].specified)
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history.pushState(null, null, '/pixel-editor');
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//fill the palette with specified colours
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ColorModule.createColorPalette(palettes[selectedPalette].colors);
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}
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}
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// Otherwise, I just generate 2 semirandom colours
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else {
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//this wasn't a specified palette, so reset the url
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history.pushState(null, null, '/pixel-editor');
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//generate default colors
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var fg = new Color("hsv", Math.floor(Math.random()*360), 50, 50).rgb;
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var bg = new Color("hsv", Math.floor(Math.random()*360), 80, 100).rgb;
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//convert colors to hex
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var defaultForegroundColor = Color.rgbToHex(fg);
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var defaultBackgroundColor = Color.rgbToHex(bg);
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//add colors to palette
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ColorModule.addColor(defaultForegroundColor).classList.add('selected');
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ColorModule.addColor(defaultBackgroundColor);
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//set current drawing color as foreground color
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ColorModule.updateCurrentColor('#'+defaultForegroundColor);
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selectedPalette = 'none';
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}
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}
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function loadFromLPE(fileContent) {
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// I add every layer the file had in it
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for (let i=0; i<fileContent['nLayers']; i++) {
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let layerData = fileContent['layer' + i];
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let layerImage = fileContent['layer' + i + 'ImageData'];
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if (layerData != null) {
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// Setting id
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let createdLayer = LayerList.addLayer(layerData.id, false);
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// Setting name
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createdLayer.menuEntry.getElementsByTagName("p")[0].innerHTML = layerData.name;
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// Adding the image (I can do that because they're sorted by increasing z-index)
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let img = new Image();
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img.onload = function() {
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createdLayer.context.drawImage(img, 0, 0);
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createdLayer.updateLayerPreview();
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if (i == (fileContent['nLayers'] - 1)) {
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ColorModule.createPaletteFromLayers();
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}
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};
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img.src = layerImage;
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// Setting visibility and lock options
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if (!layerData.isVisible) {
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createdLayer.hide();
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}
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if (layerData.isLocked) {
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createdLayer.lock();
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}
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}
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}
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}
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function resetInput() {
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//reset new form
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Util.setValue('size-width', 64);
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Util.setValue('size-height', 64);
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Util.setText('palette-button', 'Choose a palette...');
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Util.setText('preset-button', 'Choose a preset...');
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}
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function newFromTemplate(preset, x, y) {
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if (preset != '') {
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const presetProperties = PresetModule.propertiesOf(preset);
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Util.setText('palette-button-splash', presetProperties.palette);
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Util.setText('palette-button', presetProperties.palette);
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x = presetProperties.width;
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y = presetProperties.height;
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}
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newPixel(x, y);
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}
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function splashEditorMode(mode) {
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editorMode = mode;
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}
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return {
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create,
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newPixel,
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newFromTemplate,
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splashEditorMode
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}
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})(); |