mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
60 lines
1.9 KiB
JavaScript
60 lines
1.9 KiB
JavaScript
// This script contains all the functions used to manage the checkboard
|
|
|
|
// Setting current colour (each square has a different colour
|
|
var currentColor = firstCheckerBoardColor;
|
|
// Saving number of squares filled until now
|
|
var nSquaresFilled = 0;
|
|
|
|
function fillCheckerboard() {
|
|
// Getting checkerboard context
|
|
var context = checkerBoard.context;
|
|
|
|
// Cycling through the canvas (using it as a matrix)
|
|
for (var i=0; i<canvasSize[0] / checkerBoardSquareSize; i++) {
|
|
nSquaresFilled = 0;
|
|
|
|
for (var j=0; j<canvasSize[1] / checkerBoardSquareSize; j++) {
|
|
var rectX;
|
|
var rectY;
|
|
|
|
// Managing the not perfect squares (the ones at the sides if the canvas' sizes are not powers of checkerBoardSquareSize
|
|
if (i * checkerBoardSquareSize < canvasSize[0]) {
|
|
rectX = i * checkerBoardSquareSize;
|
|
}
|
|
else {
|
|
rectX = canvasSize[0];
|
|
}
|
|
|
|
if (j * checkerBoardSquareSize < canvasSize[1]) {
|
|
rectY = j * checkerBoardSquareSize;
|
|
}
|
|
else {
|
|
rectY = canvasSize[1];
|
|
}
|
|
|
|
// Selecting the colour
|
|
context.fillStyle = currentColor;
|
|
context.fillRect(rectX, rectY, checkerBoardSquareSize, checkerBoardSquareSize);
|
|
|
|
// Changing colour
|
|
changeCheckerboardColor();
|
|
|
|
nSquaresFilled++;
|
|
}
|
|
|
|
// If the number of filled squares was even, I change colour for the next column
|
|
if ((nSquaresFilled % 2) == 0) {
|
|
changeCheckerboardColor();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Simply switches the checkerboard colour
|
|
function changeCheckerboardColor(isVertical) {
|
|
if (currentColor == firstCheckerBoardColor) {
|
|
currentColor = secondCheckerBoardColor;
|
|
} else if (currentColor == secondCheckerBoardColor) {
|
|
currentColor = firstCheckerBoardColor;
|
|
}
|
|
}
|