mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
296 lines
9.1 KiB
JavaScript
296 lines
9.1 KiB
JavaScript
/* This scripts contains all the code used to handle the sprite scaling */
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// Should I keep the sprite ratio?
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let keepRatio = true;
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// Used to store the current ratio
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let currentRatio;
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// The currenty selected resizing algorithm (nearest-neighbor or bilinear-interpolation)
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let currentAlgo = 'nearest-neighbor';
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// Current resize data
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let data = {width: 0, height: 0, widthPercentage: 100, heightPercentage: 100};
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// Start resize data
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let startData = {width: 0, height:0, widthPercentage: 100, heightPercentage: 100};
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/** Opens the sprite resizing window
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*
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*/
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function openResizeSpriteWindow() {
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// Inits the sprie resize inputs
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initResizeSpriteInputs();
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// Computing the current ratio
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currentRatio = layers[0].canvasSize[0] / layers[0].canvasSize[1];
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console.log("Current ratio: " + currentRatio);
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// Initializing the input fields
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data.width = layers[0].canvasSize[0];
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data.height = layers[1].canvasSize[1];
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startData.width = parseInt(data.width);
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startData.height = parseInt(data.height);
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startData.heightPercentage = 100;
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startData.widthPercentage = 100;
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// Opening the pop up now that it's ready
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Dialogue.showDialogue('resize-sprite');
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}
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/** Initalizes the input values and binds the elements to their events
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*
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*/
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function initResizeSpriteInputs() {
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document.getElementById("rs-width").value = layers[0].canvasSize[0];
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document.getElementById("rs-height").value = layers[0].canvasSize[1];
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document.getElementById("rs-width-percentage").value = 100;
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document.getElementById("rs-height-percentage").value = 100;
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document.getElementById("rs-keep-ratio").checked = true;
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document.getElementById("rs-width").addEventListener("change", changedWidth);
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document.getElementById("rs-height").addEventListener("change", changedHeight);
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document.getElementById("rs-width-percentage").addEventListener("change", changedWidthPercentage);
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document.getElementById("rs-height-percentage").addEventListener("change", changedHeightPercentage);
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document.getElementById("resize-sprite-confirm").addEventListener("click", resizeSprite);
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document.getElementById("rs-keep-ratio").addEventListener("click", toggleRatio);
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document.getElementById("resize-algorithm-combobox").addEventListener("change", changedAlgorithm);
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}
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/** Resizes (scales) the sprite
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*
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* @param {*} event
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* @param {*} ratio Keeps infos about the x ratio and y ratio
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*/
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function resizeSprite(event, ratio) {
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// Old data
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let oldWidth, oldHeight;
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// New data
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let newWidth, newHeight;
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// Current imageDatas
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let rsImageDatas = [];
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// Index that will be used a few lines below
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let layerIndex = 0;
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// Copy of the imageDatas that will be stored in the history
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let imageDatasCopy = [];
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oldWidth = layers[0].canvasSize[0];
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oldHeight = layers[1].canvasSize[1];
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rcPivot = "middle";
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// Updating values if the user didn't press enter
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switch (document.activeElement.id) {
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case "rs-width-percentage":
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changedWidthPercentage();
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break;
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case "rs-width":
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changedWidth();
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break;
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case "rs-height-percentage":
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changedHeightPercentage();
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break;
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case "rs-height":
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changedHeight();
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break;
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default:
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// In this case everything has been updated correctly
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break;
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}
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// Computing newWidth and newHeight
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if (ratio == null) {
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newWidth = data.width;
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newHeight = data.height;
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}
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else {
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newWidth = layers[0].canvasSize[0] * ratio[0];
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newHeight = layers[1].canvasSize[1] * ratio[1];
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}
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// Get all the image datas
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for (let i=0; i<layers.length; i++) {
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if (layers[i].menuEntry != null) {
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rsImageDatas.push(layers[i].context.getImageData(
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0, 0, layers[0].canvasSize[0], layers[0].canvasSize[1])
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);
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}
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}
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// event is null when the user is undoing
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if (event != null) {
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// Copying the image data
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imageDatasCopy = rsImageDatas.slice();
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// Saving the history
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new HistoryState().ResizeSprite(newWidth / oldWidth, newHeight / oldHeight, currentAlgo, imageDatasCopy);
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}
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// Resizing the canvas
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resizeCanvas(null, {x: newWidth, y: newHeight});
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// Put the image datas on the new canvases
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for (let i=0; i<layers.length; i++) {
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if (layers[i].menuEntry != null) {
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layers[i].context.putImageData(
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resizeImageData(rsImageDatas[layerIndex], newWidth, newHeight, currentAlgo), 0, 0
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);
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layers[i].updateLayerPreview();
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layerIndex++;
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}
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}
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// Updating start values when I finish scaling the sprite
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// OPTIMIZABLE? Can't I just assign data to startData? Is js smart enough to understand?
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if (ratio == null) {
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startData.width = data.width;
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startData.height = data.height;
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}
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else {
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startData.width = layers[0].canvasSize[0];
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startData.height = layers[0].canvasSize[1];
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}
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startData.widthPercentage = 100;
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startData.heightPercentage = 100;
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Dialogue.closeDialogue();
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}
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/* Trust me, the math for the functions below works. If you want to optimize them feel free to have a look, though */
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/** Fired when the input field for width is changed. Updates th othe input fields consequently
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*
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* @param {*} event
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*/
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function changedWidth(event) {
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let oldValue = data.width;
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let ratio;
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let percentageRatio;
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let newHeight, newHeightPerc, newWidthPerc;
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data.width = event.target.value;
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delta = data.width - oldValue;
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ratio = data.width / oldValue;
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newHeight = data.width / currentRatio;
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newHeightPerc = (newHeight * 100) / startData.height;
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newWidthPerc = (data.width * 100) / startData.width;
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if (keepRatio) {
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document.getElementById("rs-height").value = newHeight;
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data.height = newHeight;
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document.getElementById("rs-height-percentage").value = newHeightPerc;
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data.heightPercentage = newHeightPerc;
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}
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document.getElementById("rs-width-percentage").value = newWidthPerc;
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}
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/**Fired when the input field for width is changed. Updates the other input fields consequently
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*
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* @param {*} event
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*/
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function changedHeight(event) {
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let oldValue = 100;
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let ratio;
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let newWidth, newWidthPerc, newHeightPerc;
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data.height = event.target.value;
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delta = data.height - oldValue;
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ratio = data.height / oldValue;
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newWidth = data.height * currentRatio;
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newWidthPerc = (newWidth * 100) / startData.width;
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newHeightPerc = (data.height * 100) / startData.height;
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if (keepRatio) {
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document.getElementById("rs-width").value = newWidth;
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data.width = newWidth;
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document.getElementById("rs-width-percentage").value = newWidthPerc;
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data.widthPercentage = newWidthPerc;
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}
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document.getElementById("rs-height-percentage").value = newHeightPerc;
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data.heightPercentage = newHeightPerc;
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}
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/**Fired when the input field for width percentage is changed. Updates the other input fields consequently
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*
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* @param {*} event
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*/
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function changedWidthPercentage(event) {
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let oldValue = 100;
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let ratio;
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let newWidth, newHeight, newHeightPerc;
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data.widthPercentage = event.target.value;
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delta = data.widthPercentage - oldValue;
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ratio = data.widthPercentage / oldValue;
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console.log("old value: " + oldValue + ", ratio: " + ratio);
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newHeight = startData.height * ratio;
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newHeightPerc = data.widthPercentage;
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newWidth = startData.width * ratio;
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if (keepRatio) {
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document.getElementById("rs-height-percentage").value = newHeightPerc;
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data.heightPercentage = newHeightPerc;
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document.getElementById("rs-height").value = newHeight
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data.height = newHeight;
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}
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document.getElementById("rs-width").value = newWidth;
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data.width = newWidth;
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}
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/**Fired when the input field for height percentage is changed. Updates the other input fields consequently
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*
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* @param {*} event
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*/
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function changedHeightPercentage(event) {
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let oldValue = data.heightPercentage;
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let ratio;
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let newHeight, newWidth, newWidthPerc;
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data.heightPercentage = event.target.value;
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delta = data.heightPercentage - oldValue;
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ratio = data.heightPercentage / oldValue;
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newWidth = startData.width * ratio;
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newWidthPerc = data.heightPercentage;
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newHeight = startData.height * ratio;
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if (keepRatio) {
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document.getElementById("rs-width-percentage").value = data.heightPercentage * currentRatio;
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data.widthPercentage = newWidthPerc;
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document.getElementById("rs-width").value = newWidth;
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data.width = newWidth;
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}
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document.getElementById("rs-height").value = newHeight;
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data.height = newHeight;
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}
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/** Toggles the keepRatio value (fired by the checkbox in the pop up window)
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*
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* @param {*} event
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*/
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function toggleRatio(event) {
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keepRatio = !keepRatio;
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}
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/** Changes the scaling algorithm (fired by the combobox in the pop up window)
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*
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* @param {*} event
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*/
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function changedAlgorithm(event) {
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currentAlgo = event.target.value;
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} |