pixel-editor/js/_rectangle.js
unsettledgames 3e5b05bb6b Added fill mode for the rectangle tool
You can select the fill mode by clicking again on the rect button once you select it. Also added new icons.
2020-03-07 22:34:12 +01:00

115 lines
3.0 KiB
JavaScript

var rectangleSize = 1;
var prevRectangleSie = rectangleSize;
var emptySVG = document.getElementById("empty-button-svg");
var fullSVG = document.getElementById("full-button-svg");
var drawMode = 'empty';
var isDrawingRect = false;
let startRectX;
let startRectY;
let endRectX;
let endRectY;
function startRectDrawing(mouseEvent) {
// Putting the vfx layer on top of everything
VFXCanvas.style.zIndex = MAX_Z_INDEX;
// Updating flag
isDrawingRect = true;
// Saving the start coords of the rect
let cursorPos = getCursorPosition(mouseEvent);
startRectX = Math.round(cursorPos[0] / zoom) - 0.5;
startRectY = Math.round(cursorPos[1] / zoom) - 0.5;
drawRectangle(startRectX, startRectY);
}
function updateRectDrawing(mouseEvent) {
let pos = getCursorPosition(mouseEvent);
// Drawing the rect
drawRectangle(Math.round(pos[0] / zoom) + 0.5, Math.round(pos[1] / zoom) + 0.5);
}
function endRectDrawing(mouseEvent) {
// Getting the end position
let currentPos = getCursorPosition(mouseEvent);
let vfxContext = VFXCanvas.getContext("2d");
endRectX = Math.round(currentPos[0] / zoom) + 0.5;
endRectY = Math.round(currentPos[1] / zoom) + 0.5;
// Inverting end and start (start must always be the top left corner)
if (endRectX < startRectX) {
let tmp = endRectX;
endRectX = startRectX;
startRectX = tmp;
}
// Same for the y
if (endRectY < startRectY) {
let tmp = endRectY;
endRectY = startRectY;
startRectY = tmp;
}
let hexColor = hexToRgb(currentLayer.context.fillStyle);
// Resetting this
isDrawingRect = false;
// Drawing the rect
startRectY -= 0.5;
endRectY -= 0.5;
endRectX -= 0.5;
startRectX -= 0.5;
currentLayer.context.lineWidth = rectangleSize;
currentLayer.context.fillStyle = currentGlobalColor;
line(startRectX, startRectY, endRectX, startRectY, rectangleSize);
line(endRectX, startRectY, endRectX, endRectY, rectangleSize);
line(endRectX, endRectY, startRectX, endRectY, rectangleSize);
line(startRectX, endRectY, startRectX, startRectY, rectangleSize);
if (drawMode == 'fill') {
currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
}
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
}
function drawRectangle(x, y) {
// Getting the vfx context
let vfxContext = VFXCanvas.getContext("2d");
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
// Drawing the rect
vfxContext.lineWidth = rectangleSize;
vfxContext.strokeStyle = currentGlobalColor;
// Drawing the rect
vfxContext.beginPath();
vfxContext.rect(startRectX, startRectY, x - startRectX, y - startRectY);
vfxContext.setLineDash([]);
vfxContext.stroke();
}
function setRectToolSvg() {
if (drawMode == 'empty') {
emptySVG.setAttribute("display", "visible");
fullSVG.setAttribute("display", "none");
}
else {
emptySVG.setAttribute("display", "none");
fullSVG.setAttribute("display", "visible");
}
}
function applyChanges() {
VFXCanvas.style.zIndex = MIN_Z_INDEX;
}