mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
d9d1406d57
It's now possible to create a new project of a different size from the one decided when opening the app. Also fixed a bug that made the layer preview canvases blurry. They're now pixel perfect.
128 lines
3.7 KiB
JavaScript
128 lines
3.7 KiB
JavaScript
let firstPixel = true;
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function newPixel (width, height, palette) {
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if (firstPixel) {
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layerList = document.getElementById("layers-menu");
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layerListEntry = layerList.firstElementChild;
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// Setting up the current layer
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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canvas.style.zIndex = 2;
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}
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else {
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let nLayers = layers.length;
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for (let i=2; i < layers.length - 2; i++) {
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let currentEntry = layers[i].menuEntry;
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let associatedLayer;
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if (currentEntry != null) {
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// Getting the associated layer
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associatedLayer = getLayerByID(currentEntry.id);
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// Deleting its canvas
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associatedLayer.canvas.remove();
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// Adding the id to the unused ones
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unusedIDs.push(currentEntry.id);
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// Removing the entry from the menu
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currentEntry.remove();
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}
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}
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// Removing the old layers from the list
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for (let i=2; i<nLayers - 2; i++) {
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layers.splice(2, 1);
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}
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// Setting up the current layer
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layers[1] = new Layer(width, height, layers[1].canvas, layers[1].menuEntry);
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currentLayer = layers[1];
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layerCount = 1;
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canvas = currentLayer.canvas;
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context = currentLayer.context;
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canvas.style.zIndex = 2;
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// TODO: clean layers before creating a new pixel
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// Devo togliere tutte le entries tranne la prima
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// Devo pulire la preview della prima entry
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// Devo cancellare tutte le tele tranne quella con id pixel-canvas
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}
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// Adding the checkerboard behind it
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checkerBoard = new Layer(width, height, checkerBoardCanvas);
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// Creating the vfx layer on top of everything
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VFXLayer = new Layer(width, height, VFXCanvas);
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// Tmp layer to draw previews on
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TMPLayer = new Layer(width, height, TMPCanvas);
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canvasSize = currentLayer.canvasSize;
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if (firstPixel) {
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// Cloning the entry so that when I change something on the first layer, those changes aren't
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// propagated to the other ones
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layerListEntry = layerListEntry.cloneNode(true);
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// Adding the first layer and the checkerboard to the list of layers
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layers.push(checkerBoard);
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layers.push(currentLayer);
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layers.push(VFXLayer);
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layers.push(TMPLayer);
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}
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//remove current palette
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colors = document.getElementsByClassName('color-button');
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while (colors.length > 0) {
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colors[0].parentElement.remove();
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}
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//add colors from selected palette
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var selectedPalette = getText('palette-button');
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if (selectedPalette != 'Choose a palette...') {
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//if this palette isnt the one specified in the url, then reset the url
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if (!palettes[selectedPalette].specified)
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history.pushState(null, null, '/pixel-editor/app');
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//fill the palette with specified palette
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createColorPalette(palettes[selectedPalette].colors,true);
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fillCheckerboard();
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}
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else {
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//this wasn't a specified palette, so reset the url
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history.pushState(null, null, '/pixel-editor/app');
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//generate default colors
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var fg = hslToRgb(Math.floor(Math.random()*255), 230,70);
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var bg = hslToRgb(Math.floor(Math.random()*255), 230,170);
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//convert colors to hex
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var defaultForegroundColor = rgbToHex(fg.r,fg.g,fg.b);
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var defaultBackgroundColor = rgbToHex(bg.r,bg.g,bg.b);
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//add colors to paletee
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addColor(defaultForegroundColor).classList.add('selected');
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addColor(defaultBackgroundColor);
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//fill background of canvas with bg color
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fillCheckerboard();
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//set current drawing color as foreground color
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currentLayer.context.fillStyle = '#'+defaultForegroundColor;
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currentGlobalColor = '#' + defaultForegroundColor;
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selectedPalette = 'none';
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}
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//reset undo and redo states
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undoStates = [];
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redoStates = [];
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closeDialogue();
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currentTool.updateCursor();
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document.getElementById('save-as-button').classList.remove('disabled');
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documentCreated = true;
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firstPixel = false;
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} |