pixel-editor/js/_fileMenu.js
unsettledgames dcf896954f Added Startup IIFE to take care of the creation of a new project
It includes the old _createButton and _newPixel functions and a few private methods to divide the huge newPixel function into smaller chunks depending on their purpose. Those chunks could probably be part of other IIFEs, but we'll think about that in the future.
Fixed Input bug that caused the on function to pass an array of arguments instead of single arguments. Removed data_asdfgasd.hbs
2021-07-15 18:33:19 +02:00

229 lines
9.2 KiB
JavaScript

var mainMenuItems = document.getElementById('main-menu').children;
//for each button in main menu (starting at 1 to avoid logo)
for (var i = 1; i < mainMenuItems.length; i++) {
//get the button that's in the list item
var menuItem = mainMenuItems[i];
var menuButton = menuItem.children[0];
//when you click a main menu items button
Input.on('click', menuButton, function (e) {
Util.select(e.target.parentElement);
});
var subMenu = menuItem.children[1];
var subMenuItems = subMenu.children;
//when you click an item within a menu button
for (var j = 0; j < subMenuItems.length; j++) {
var subMenuItem = subMenuItems[j];
var subMenuButton = subMenuItem.children[0];
subMenuButton.addEventListener('click', function (e) {
switch(this.textContent) {
//File Menu
case 'New':
Dialogue.showDialogue('new-pixel');
break;
case 'Save project':
//create name
var selectedPalette = Util.getText('palette-button');
if (selectedPalette != 'Choose a palette...'){
var paletteAbbreviation = palettes[selectedPalette].abbreviation;
var fileName = 'pixel-'+paletteAbbreviation+'-'+canvasSize[0]+'x'+canvasSize[1]+'.lpe';
} else {
var fileName = 'pixel-'+canvasSize[0]+'x'+canvasSize[1]+'.lpe';
selectedPalette = 'none';
}
//set download link
var linkHolder = document.getElementById('save-project-link-holder');
// create file content
var content = getProjectData();
linkHolder.href = 'data:text/plain;charset=utf-8,' + encodeURIComponent(content);
linkHolder.download = fileName;
linkHolder.click();
if (typeof ga !== 'undefined')
ga('send', 'event', 'Pixel Editor Save', selectedPalette, canvasSize[0]+'/'+canvasSize[1]); /*global ga*/
break;
case 'Open':
//if a document exists
if (documentCreated) {
//check if the user wants to overwrite
if (confirm('Opening a pixel will discard your current one. Are you sure you want to do that?'))
//open file selection dialog
document.getElementById('open-image-browse-holder').click();
}
else
//open file selection dialog
document.getElementById('open-image-browse-holder').click();
break;
case 'Export':
if (documentCreated) {
//create name
var selectedPalette = Util.getText('palette-button');
if (selectedPalette != 'Choose a palette...'){
var paletteAbbreviation = palettes[selectedPalette].abbreviation;
var fileName = 'pixel-'+paletteAbbreviation+'-'+canvasSize[0]+'x'+canvasSize[1]+'.png';
} else {
var fileName = 'pixel-'+canvasSize[0]+'x'+canvasSize[1]+'.png';
selectedPalette = 'none';
}
//set download link
var linkHolder = document.getElementById('save-image-link-holder');
// Creating a tmp canvas to flatten everything
var exportCanvas = document.createElement("canvas");
var emptyCanvas = document.createElement("canvas");
var layersCopy = layers.slice();
exportCanvas.width = canvasSize[0];
exportCanvas.height = canvasSize[1];
emptyCanvas.width = canvasSize[0];
emptyCanvas.height = canvasSize[1];
// Sorting the layers by z index
layersCopy.sort((a, b) => (a.canvas.style.zIndex > b.canvas.style.zIndex) ? 1 : -1);
// Merging every layer on the export canvas
for (let i=0; i<layersCopy.length; i++) {
if (layersCopy[i].menuEntry != null && layersCopy[i].isVisible) {
mergeLayers(exportCanvas.getContext('2d'), layersCopy[i].context);
}
// I'm not going to find out why the layer ordering screws up if you don't copy
// a blank canvas when layers[i] is not set as visible, but if you have time to
// spend, feel free to investigate (comment the else, create 3 layers: hide the
// middle one and export, the other 2 will be swapped in their order)
else {
mergeLayers(exportCanvas.getContext('2d'), emptyCanvas.getContext('2d'));
}
}
linkHolder.href = exportCanvas.toDataURL();
linkHolder.download = fileName;
linkHolder.click();
emptyCanvas.remove();
exportCanvas.remove();
//track google event
if (typeof ga !== 'undefined')
ga('send', 'event', 'Pixel Editor Export', selectedPalette, canvasSize[0]+'/'+canvasSize[1]); /*global ga*/
}
break;
case 'Exit':
console.log('exit');
//if a document exists, make sure they want to delete it
if (documentCreated) {
//ask user if they want to leave
if (confirm('Exiting will discard your current pixel. Are you sure you want to do that?'))
//skip onbeforeunload prompt
window.onbeforeunload = null;
else
e.preventDefault();
}
break;
//Edit Menu
case 'Undo':
History.undo();
break;
case 'Redo':
History.redo();
break;
//Palette Menu
case 'Add color':
ColorModule.addColor('#eeeeee');
break;
// SELECTION MENU
case 'Paste':
pasteSelection();
break;
case 'Copy':
copySelection();
tool.pencil.switchTo();
break;
case 'Cut':
cutSelectionTool();
tool.pencil.switchTo();
break;
case 'Cancel':
tool.pencil.switchTo();
break;
//Help Menu
case 'Settings':
//fill form with current settings values
Util.setValue('setting-numberOfHistoryStates', settings.numberOfHistoryStates);
Dialogue.showDialogue('settings');
break;
//Help Menu
case 'Help':
Dialogue.showDialogue('help');
break;
case 'About':
Dialogue.showDialogue('about');
break;
case 'Changelog':
Dialogue.showDialogue('changelog');
break;
}
closeMenu();
});
}
}
function closeMenu () {
//remove .selected class from all menu buttons
for (var i = 0; i < mainMenuItems.length; i++) {
Util.deselect(mainMenuItems[i]);
}
}
function getProjectData() {
// use a dictionary
let dictionary = {};
// sorting layers by increasing z-index
let layersCopy = layers.slice();
layersCopy.sort((a, b) => (a.canvas.style.zIndex > b.canvas.style.zIndex) ? 1 : -1);
// save canvas size
dictionary['canvasWidth'] = currentLayer.canvasSize[0];
dictionary['canvasHeight'] = currentLayer.canvasSize[1];
// save editor mode
dictionary['editorMode'] = pixelEditorMode;
// save palette
for (let i=0; i<ColorModule.currentPalette.length; i++) {
dictionary["color" + i] = ColorModule.currentPalette[i];
}
// save number of layers
dictionary["nLayers"] = layersCopy.length;
// save layers
for (let i=0; i<layersCopy.length; i++) {
// Only saving the layers the user has access to (no vfx, tmp or checkerboard layers)
if (layersCopy[i].menuEntry != null) {
dictionary["layer" + i] = layersCopy[i];
dictionary["layer" + i + "ImageData"] = layersCopy[i].canvas.toDataURL();
}
}
return JSON.stringify(dictionary);
}