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https://github.com/lospec/pixel-editor.git
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168 lines
5.1 KiB
JavaScript
168 lines
5.1 KiB
JavaScript
// OPTIMIZABLE: add a normalize function that returns the normalized colour in the current
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// format.
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class Color {
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constructor(fmt, v1, v2, v3, v4) {
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this.fmt = fmt;
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switch (fmt) {
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case 'hsv':
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this.hsv = {h: v1, s: v2, v: v3};
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this.rgb = Color.hsvToRgb(this.hsv);
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this.hsl = Color.rgbToHsl(this.rgb);
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this.hex = Color.rgbToHex(this.rgb);
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break;
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case 'hsl':
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this.hsl = {h: v1, s: v2, l: v3};
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this.rgb = Color.hslToRgb(this.hsl);
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this.hsv = Color.rgbToHsv(this.rgb);
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this.hex = Color.rgbToHex(this.rgb);
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break;
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case 'rgb':
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this.rgb = {r: v1, g: v2, b: v3};
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this.hsl = Color.rgbToHsl(this.rgb);
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this.hsv = Color.rgbToHsv(this.rgb);
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this.hex = Color.rgbToHex(this.rgb);
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break;
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case 'hex':
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this.hex = v1;
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this.rgb = Color.hexToRgb(this.hex);
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this.hsl = Color.rgbToHsl(this.rgb);
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this.hsv = Color.rgbToHsv(this.rgb);
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break;
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default:
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console.error("Unsupported color mode " + fmt);
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break;
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}
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}
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static hexToRgb(hex, divisor) {
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//if divisor isn't set, set it to one (so it has no effect)
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divisor = divisor || 1;
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//split given hex code into array of 3 values
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const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex.trim());
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return result ? {
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r: parseInt(result[1], 16)/divisor,
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g: parseInt(result[2], 16)/divisor,
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b: parseInt(result[3], 16)/divisor
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} : null;
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}
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static rgbToHex(rgb) {
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function componentToHex (c) {
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var hex = Math.round(c).toString(16);
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return hex.length == 1 ? "0" + hex : hex.substring(0, 2);
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}
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return componentToHex(rgb.r) + componentToHex(rgb.g) + componentToHex(rgb.b);
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}
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static hslToRgb(hsl) {
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let r, g, b;
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let h = hsl.h, s = hsl.s, l = hsl.l;
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h /= 360;
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s /= 100;
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l /= 100;
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if(s == 0){
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r = g = b = l; // achromatic
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}else{
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const hue2rgb = function hue2rgb(p, q, t){
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if(t < 0) t += 1;
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if(t > 1) t -= 1;
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if(t < 1/6) return p + (q - p) * 6 * t;
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if(t < 1/2) return q;
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if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
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return p;
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}
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const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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const p = 2 * l - q;
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r = hue2rgb(p, q, h + 1/3);
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g = hue2rgb(p, q, h);
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b = hue2rgb(p, q, h - 1/3);
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}
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return {
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r:Math.round(r * 255),
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g:Math.round(g * 255),
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b:Math.round(b * 255)
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};
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}
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static rgbToHsl(rgb) {
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let r, g, b;
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r = rgb.r; g = rgb.g; b = rgb.b;
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r /= 255, g /= 255, b /= 255;
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const max = Math.max(r, g, b), min = Math.min(r, g, b);
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let hue, saturation, luminosity = (max + min) / 2;
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if(max == min){
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hue = saturation = 0; // achromatic
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}else{
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const d = max - min;
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saturation = luminosity > 0.5 ? d / (2 - max - min) : d / (max + min);
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switch(max){
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case r: hue = (g - b) / d + (g < b ? 6 : 0); break;
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case g: hue = (b - r) / d + 2; break;
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case b: hue = (r - g) / d + 4; break;
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}
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hue /= 6;
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}
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return {h:hue*360, s:saturation*100, l:luminosity*100};
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}
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static hsvToRgb(hsv) {
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let r, g, b, h, s, v;
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h = hsv.h; s = hsv.s; v = hsv.v;
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h /= 360;
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s /= 100;
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v /= 100;
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const i = Math.floor(h * 6);
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const f = h * 6 - i;
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const p = v * (1 - s);
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const q = v * (1 - f * s);
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const t = v * (1 - (1 - f) * s);
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switch (i % 6) {
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case 0: r = v, g = t, b = p; break;
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case 1: r = q, g = v, b = p; break;
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case 2: r = p, g = v, b = t; break;
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case 3: r = p, g = q, b = v; break;
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case 4: r = t, g = p, b = v; break;
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case 5: r = v, g = p, b = q; break;
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}
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return {r: r * 255, g: g * 255, b: b * 255 };
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}
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static rgbToHsv(rgb) {
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let r = rgb.r, g = rgb.g, b = rgb.b;
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r /= 255, g /= 255, b /= 255;
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let max = Math.max(r, g, b), min = Math.min(r, g, b);
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let myH, myS, myV = max;
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let d = max - min;
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myS = max == 0 ? 0 : d / max;
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if (max == min) {
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myH = 0; // achromatic
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}
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else {
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switch (max) {
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case r: myH = (g - b) / d + (g < b ? 6 : 0); break;
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case g: myH = (b - r) / d + 2; break;
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case b: myH = (r - g) / d + 4; break;
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}
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myH /= 6;
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}
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return {h: myH * 360, s: myS * 100, v: myV * 100};
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}
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} |