mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
157 lines
5.7 KiB
JavaScript
157 lines
5.7 KiB
JavaScript
class RectangularSelectionTool extends SelectionTool {
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switchFunc = undefined;
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moveTool = undefined;
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currSelection = {};
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constructor (name, options, switchFunc, moveTool) {
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super(name, options, switchFunc);
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this.switchFunc = switchFunc;
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this.moveTool = moveTool;
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Events.on('click', this.mainButton, switchFunc, this);
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}
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onStart(mousePos) {
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super.onStart(mousePos);
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// Putting the vfx layer on top of everything
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currFile.VFXLayer.canvas.style.zIndex = MAX_Z_INDEX;
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// Saving the start coords of the rect
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this.startMousePos[0] = Math.round(this.startMousePos[0] / currFile.zoom) - 0.5;
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this.startMousePos[1] = Math.round(this.startMousePos[1] / currFile.zoom) - 0.5;
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// Avoiding external selections
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if (this.startMousePos[0] < 0) {
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this.startMousePos[0] = 0;
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}
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else if (this.startMousePos[0] > currFile.currentLayer.canvas.width) {
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this.startMousePos[0] = currFile.currentLayer.canvas.width;
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}
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if (this.startMousePos[1] < 0) {
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this.startMousePos[1] = 0;
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}
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else if (this.startMousePos[1] > currFile.currentLayer.canvas.height) {
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this.startMousePos[1] = currFile.currentLayer.canvas.height;
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}
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// Drawing the rect
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this.drawSelection(this.startMousePos[0], this.startMousePos[1]);
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}
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onDrag(mousePos) {
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super.onDrag(mousePos);
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// Drawing the rect
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this.drawSelection(Math.round(mousePos[0] / currFile.zoom) + 0.5, Math.round(mousePos[1] / currFile.zoom) + 0.5);
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}
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onEnd(mousePos) {
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super.onEnd(mousePos);
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new HistoryState().EditCanvas();
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// Getting the end position
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this.endMousePos[0] = Math.round(this.endMousePos[0] / currFile.zoom) + 0.5;
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this.endMousePos[1] = Math.round(this.endMousePos[1] / currFile.zoom) + 0.5;
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// Inverting end and start (start must always be the top left corner)
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if (this.endMousePos[0] < this.startMousePos[0]) {
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let tmp = this.endMousePos[0];
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this.endMousePos[0] = this.startMousePos[0];
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this.startMousePos[0] = tmp;
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}
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// Same for the y
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if (this.endMousePos[1] < this.startMousePos[1]) {
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let tmp = this.endMousePos[1];
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this.endMousePos[1] = this.startMousePos[1];
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this.startMousePos[1] = tmp;
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}
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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// Preparing data for the move tool
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let dataWidth = this.endMousePos[0] - this.startMousePos[0];
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let dataHeight = this.endMousePos[1] - this.startMousePos[1];
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this.currSelection = {
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left: this.startMousePos[0], right: this.endMousePos[0],
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top: this.startMousePos[1], bottom: this.endMousePos[1],
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width: dataWidth,
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height: dataHeight,
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data: currFile.currentLayer.context.getImageData(
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this.startMousePos[0], this.startMousePos[1],
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dataWidth + 1, dataHeight + 1)
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};
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// Moving the selection to the TMP layer. It will be moved back to the original
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// layer if the user will cancel or end the selection
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currFile.currentLayer.context.clearRect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5,
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dataWidth + 1, dataHeight + 1);
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// Moving those pixels from the current layer to the tmp layer
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currFile.TMPLayer.context.putImageData(this.currSelection.data, this.startMousePos[0], this.startMousePos[1]);
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this.moveTool.setSelectionData(this.currSelection, this);
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console.log("data set");
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}
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onSelect() {
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super.onSelect();
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}
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onDeselect() {
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super.onDeselect();
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}
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drawSelection(x, y) {
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// Getting the vfx context
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let vfxContext = currFile.VFXLayer.context;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.strokeStyle = 'black';
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vfxContext.setLineDash([4]);
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// Drawing the rect
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vfxContext.beginPath();
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vfxContext.rect(this.startMousePos[0], this.startMousePos[1], x - this.startMousePos[0], y - this.startMousePos[1]);
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vfxContext.stroke();
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}
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/** Moves the rect ants to the specified position
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*
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* @param {*} x X coordinate of the rect ants
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* @param {*} y Y coordinat of the rect ants
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* @param {*} width Width of the selection
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* @param {*} height Height of the selectione
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*
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* @return The data regarding the current position and size of the selection
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*/
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moveAnts(x, y, width, height) {
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// Getting the vfx context
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let vfxContext = currFile.VFXLayer.context;
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let ret = this.currSelection;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.setLineDash([4]);
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// Fixing the coordinates
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this.currSelection.left = Math.round(Math.round(x) - 0.5 - Math.round(width / 2)) + 0.5;
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this.currSelection.top = Math.round(Math.round(y) - 0.5 - Math.round(height / 2)) + 0.5;
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this.currSelection.right = this.currSelection.left + Math.round(width);
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this.currSelection.bottom = this.currSelection.top + Math.round(height);
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// Drawing the rect
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vfxContext.beginPath();
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vfxContext.rect(this.currSelection.left, this.currSelection.top, width, height);
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vfxContext.stroke();
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return ret;
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}
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} |