pixel-editor/js/tools/LassoSelectionTool.js
pxlvxl f499662afc Various changes
- added `/:paletteSlug/:resolution` functionality for localhost testing
	- created `currFile.sublayers` for *things that should zoom with the canvas layers*
	- `currFile.layers` now solely contains the canvas layers
	- added `getProjectData` to `FileManager`'s exported methods
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	- added `FileManager.localStorageSave` (it's basically just: localStorage.setItem("lpe-cache",FileManager.getProjectData()))
	- added `FileManager.localStorageCheck` (it's basically just: `!!localStorage.getItem("lpe-cache")`)
	- added `FileManager.localStorageLoad` (it's basically just: `return localStorage.getItem("lpe-cache")`)
	- added `FileManager.localStorageReset` (for debugging purity)
	---
	- calling `FileManager.localStorageSave()` on mouse up (we should stress test this)
	---
	- changed lpe file format to `{canvasWidth:number,canvasHeight:number,selectedLayer:number,colors:[],layers:[]}`
	- added backward compatibility for the old lpe file format
	---
	- added some canvas utility functions in `canvas_util`
	- added Unsettled's color similarity utility functions in `color_util2`
	---
	- html boilerplate - wang tiles
	-
	- POC - tiny text boilerplate
	- POC - tiny text font scraper
	---
	- WIP - added two optional url route parameters `/:paletteSlug/:resolution/:prefillWidth/:prefillBinaryStr`
	- WIP POC - hbs_parser.js (outputs tree data about hbs file relationships)
2022-02-23 11:36:15 -05:00

95 lines
3.5 KiB
JavaScript

class LassoSelectionTool extends SelectionTool {
currentPixels = [];
constructor (name, options, switchFunc, moveTool) {
super(name, options, switchFunc, moveTool);
Events.on('click', this.mainButton, switchFunc, this);
this.resetTutorial();
this.addTutorialTitle("Lasso selection tool");
this.addTutorialKey("Q", " to select the lasso selection tool");
this.addTutorialKey("Left drag", " to select an area");
this.addTutorialKey("Left drag", " to move a selection");
this.addTutorialKey("Esc", " to cancel a selection")
this.addTutorialKey("Click", " outside the selection to cancel it")
this.addTutorialKey("CTRL+C", " to copy a selection")
this.addTutorialKey("CTRL+V", " to paste a selection")
this.addTutorialKey("CTRL+X", " to cut a selection")
this.addTutorialImg("/images/ToolTutorials/lassoselect-tutorial.gif");
}
onStart(mousePos, mouseTarget) {
super.onStart(mousePos, mouseTarget);
if (Util.isChildOfByClass(mouseTarget, "editor-top-menu") ||
!Util.cursorInCanvas(currFile.canvasSize, [mousePos[0]/currFile.zoom, mousePos[1]/currFile.zoom]))
return;
this.currentPixels = [];
this.drawSelection();
this.currentPixels.push([mousePos[0] / currFile.zoom, mousePos[1] / currFile.zoom]);
}
onDrag(mousePos, mouseTarget) {
super.onDrag(mousePos, mouseTarget);
if (!Util.cursorInCanvas(currFile.canvasSize, [mousePos[0]/currFile.zoom, mousePos[1]/currFile.zoom]))
return;
if (this.currentPixels[this.currentPixels.length - 1] != mousePos)
this.currentPixels.push([mousePos[0] / currFile.zoom, mousePos[1] / currFile.zoom]);
this.drawSelection();
}
onEnd(mousePos, mouseTarget) {
super.onEnd(mousePos, mouseTarget);
new HistoryState().EditCanvas();
if (Util.isChildOfByClass(mouseTarget, "editor-top-menu"))
return;
this.currentPixels.push([this.startMousePos[0] / currFile.zoom, this.startMousePos[1] / currFile.zoom]);
// Include extreme borders
this.boundingBox.maxX++;
this.boundingBox.maxY++;
// Switch to the move tool so that the user can move the selection
this.switchFunc(this.moveTool);
this.moveTool.setSelectionData(this.getSelection(), this);
}
onSelect() {
super.onSelect();
}
onDeselect() {
super.onDeselect();
}
drawSelection() {
if (this.currentPixels.length <= 1)
return;
let point = [];
let prevPoint = [];
currFile.VFXLayer.context.clearRect(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]);
currFile.VFXLayer.context.fillStyle = 'rgba(0,0,0,1)';
for (var index = 0; index < this.currentPixels.length; index ++) {
point = this.currentPixels[index];
if (index == 0)
currFile.VFXLayer.context.moveTo(point[0], point[1]);
else {
prevPoint = this.currentPixels[index- 1];
currFile.VFXLayer.drawLine(Math.floor(prevPoint[0]), Math.floor(prevPoint[1]),
Math.floor(point[0]), Math.floor(point[1]), 1);
}
}
currFile.VFXLayer.drawLine(Math.floor(point[0]), Math.floor(point[1]),
Math.floor(this.currentPixels[0][0]), Math.floor(this.currentPixels[0][1]), 1);
}
}