struct Foo {}

fn main() {
	foo := Foo{}
	_ := string(foo)
	_ := int(foo)
	_ := u64(foo)
	_ := u32(foo)
	_ := rune(foo)
	_ := byte(foo)
	_ := i8(foo)
	_ := i64(foo)
	_ := int(foo)
	_ = &I1(foo)
}

interface I1 {}
