mirror of
https://github.com/vlang/v.git
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75 lines
2.4 KiB
TOML
75 lines
2.4 KiB
TOML
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# Defaults
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[compare]
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method = 'idiff'
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flags = ['-p','-fail 0.001','-failpercent 0.2']
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[capture]
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method = 'gg_record'
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flags = [] # ['-prod','-d ...'] etc.
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[capture.env]
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VGG_STOP_AT_FRAME = '8'
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VGG_SCREENSHOT_FOLDER = '$OUT_PATH'
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VGG_SCREENSHOT_FRAMES = '5'
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# List of apps to run and capture
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[[apps]]
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path = 'examples/game_of_life/life_gg.v'
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[[apps]]
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path = 'examples/gg/bezier.v'
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[[apps]]
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path = 'examples/gg/mandelbrot.v'
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[[apps]]
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path = 'examples/gg/rectangles.v'
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[[apps]]
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path = 'examples/gg/raven_text_rendering.v'
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[[apps]]
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path = 'examples/gg/worker_thread.v'
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[[apps]]
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path = 'examples/gg/polygons.v'
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[[apps]]
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path = 'examples/gg/bezier_anim.v'
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[[apps]]
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path = 'examples/gg/drag_n_drop.v'
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[[apps]]
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path = 'examples/ttf_font/example_ttf.v'
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# Reasons for ex- or inclusion:
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#
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# 'examples/snek/snek.v' // Inacurrate captures
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# 'examples/game_of_life/life_gg.v' // OK
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# 'examples/tetris/tetris.v' // Uses random start block
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# 'examples/fireworks/fireworks.v' // Uses rand for placement
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# 'examples/gg/bezier.v', // OK
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# 'examples/gg/mandelbrot.v', // OK
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# 'examples/gg/rectangles.v', // OK
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# 'examples/gg/set_pixels.v' // Has problem in CI software render (blank, no pixels set)
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# 'examples/gg/random.v' // Always random
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# 'examples/gg/stars.v' // Uses rand for placement
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# 'examples/gg/raven_text_rendering.v', // OK
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# 'examples/gg/worker_thread.v', // OK
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# 'examples/gg/polygons.v', // OK
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# 'examples/gg/bezier_anim.v', // OK
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# 'examples/gg/drag_n_drop.v' // OK
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# 'examples/2048/2048.v' // Random start tiles
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# 'examples/clock/clock.v' // Can only be tested on exact points in time :)
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# 'examples/flappylearning/game.v' // Random movement
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# 'examples/hot_reload/bounce.v' // Inacurrate captures
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# 'examples/hot_reload/graph.v' // Inacurrate captures
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# 'examples/ttf_font/example_ttf.v', // OK
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# 'examples/sokol/01_cubes/cube.v', // Can pass with a warning and diff at around 1.2%
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# 'examples/sokol/02_cubes_glsl/cube_glsl.v', // Inacurrate captures
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# 'examples/sokol/03_march_tracing_glsl/rt_glsl.v', // Inacurrate captures
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# 'examples/sokol/04_multi_shader_glsl/rt_glsl.v', // Inacurrate captures
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# 'examples/sokol/05_instancing_glsl/rt_glsl.v', // Inacurrate captures
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# 'examples/sokol/06_obj_viewer/show_obj.v', // Inacurrate captures
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