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v/vlib/sokol/sapp/sapp_funcs.c.v

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module sapp
// returns true after sokol-app has been initialized
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fn C.sapp_isvalid() bool
// returns the current framebuffer width in pixels
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fn C.sapp_width() int
fn C.sapp_widthf() f32
// returns the current framebuffer height in pixels
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fn C.sapp_height() int
fn C.sapp_heightf() f32
// returns true when high_dpi was requested and actually running in a high-dpi scenario
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fn C.sapp_high_dpi() bool
// returns the dpi scaling factor (window pixels to framebuffer pixels)
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fn C.sapp_dpi_scale() f32
// show or hide the mobile device onscreen keyboard
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fn C.sapp_show_keyboard(visible bool)
// return true if the mobile device onscreen keyboard is currently shown
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fn C.sapp_keyboard_shown() bool
// show or hide the mouse cursor
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fn C.sapp_show_mouse(visible bool)
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// return true if the mouse cursor is shown
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fn C.sapp_mouse_shown() bool
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// lock or unlock the mouse cursor
fn C.sapp_lock_mouse(locked bool)
// return true if the mouse cursor is locked
fn C.sapp_mouse_locked() bool
// return the userdata pointer optionally provided in sapp_desc
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fn C.sapp_userdata() voidptr
// return a copy of the sapp_desc structure
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fn C.sapp_query_desc() C.sapp_desc
// initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED)
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fn C.sapp_request_quit()
// cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received)
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fn C.sapp_cancel_quit()
// intiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED)
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fn C.sapp_quit()
// call from inside event callback to consume the current event (don't forward to platform)
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fn C.sapp_consume_event()
// get the current frame counter (for comparison with sapp_event.frame_count)
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fn C.sapp_frame_count() u64
// write string into clipboard
fn C.sapp_set_clipboard_string(str &byte)
// read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED)
fn C.sapp_get_clipboard_string() &byte
// special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub)
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fn C.sapp_run(desc &C.sapp_desc) int
// GL: return true when GLES2 fallback is active (to detect fallback from GLES3)
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fn C.sapp_gles2() bool
// HTML5: enable or disable the hardwired "Leave Site?" dialog box
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fn C.sapp_html5_ask_leave_site(ask bool)
// Metal: get ARC-bridged pointer to Metal device object
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fn C.sapp_metal_get_device() voidptr
// Metal: get ARC-bridged pointer to this frame's renderpass descriptor
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fn C.sapp_metal_get_renderpass_descriptor() voidptr
// Metal: get ARC-bridged pointer to current drawable
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fn C.sapp_metal_get_drawable() voidptr
// macOS: get ARC-bridged pointer to macOS NSWindow
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fn C.sapp_macos_get_window() voidptr
// iOS: get ARC-bridged pointer to iOS UIWindow
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fn C.sapp_ios_get_window() voidptr
// D3D11: get pointer to ID3D11Device object
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fn C.sapp_d3d11_get_device() voidptr
// D3D11: get pointer to ID3D11DeviceContext object
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fn C.sapp_d3d11_get_device_context() voidptr
// D3D11: get pointer to ID3D11RenderTargetView object
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fn C.sapp_d3d11_get_render_target_view() voidptr
// D3D11: get pointer to ID3D11DepthStencilView
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fn C.sapp_d3d11_get_depth_stencil_view() voidptr
// Win32: get the HWND window handle
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fn C.sapp_win32_get_hwnd() voidptr
// Android: get native activity handle
fn C.sapp_android_get_native_activity() voidptr
// Toggle full screen
fn C.sapp_toggle_fullscreen()
// Check if full screen rendering
fn C.sapp_is_fullscreen() bool