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v/vlib/jsdom/events.js.v

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2021-10-27 23:18:09 +03:00
module jsdom
pub interface IEvent {
composed_path() []IEventTarget
}
pub struct JS.Event {}
pub struct JS.MouseEvent {}
pub struct Event {
event JS.Event [noinit]
}
pub fn (ev Event) composed_path() []IEventTarget {
mut composed := []IEventTarget{}
#ev.event.composedPath().forEach((item) => {
#array_push(composed, jsdom__dispatch_event())
#})
return composed
}
pub struct UIEvent {
Event
}
// detail returns `int` with detail about the event, depending on the event type.
pub fn (ev UIEvent) detail() int {
ret := 0
#ret.val = ev.event.detail
return ret
}
pub struct MouseEvent {
UIEvent
}
// button returns the button number that was pressed (if applicable) when the mouse event was fired.
pub fn (ev MouseEvent) button() int {
ret := 0
#ret.val = ev.event.button;
return ret
}
// alt_key returns `true` if the `alt` key was down when the mouse event was fired.
pub fn (ev MouseEvent) alt_key() bool {
ret := false
#ret.val = ev.event.altKey;
return ret
}
// buttons returns the buttons being depressed (if any) when the mouse event was fired.
pub fn (ev MouseEvent) buttons() int {
ret := 0
#ret.val = ev.event.buttons;
return ret
}
// client_x returns the X coordinate of the mouse pointer in local coordinates.
pub fn (ev MouseEvent) client_x() int {
ret := 0
#ret.val = ev.event.clientX;
return ret
}
// client_y returns the Y coordinate of the mouse pointer in local coordinates.
pub fn (ev MouseEvent) client_y() int {
ret := 0
#ret.val = ev.event.clientY;
return ret
}
// ctrl_key returns `true` if the `ctrl` key was down when the mouse event was fired.
pub fn (ev MouseEvent) ctrl_key() bool {
ret := false
#ret.val = ev.event.ctrlKey;
return ret
}
// meta_key returns `true` if the `meta` key was down when the mouse event was fired.
pub fn (ev MouseEvent) meta_key() bool {
ret := false
#ret.val = ev.event.metaKey;
return ret
}
// movenet_x reaturns the X coordinate of the mouse pointer relative to the position of the last `mousemove` event.
pub fn (ev MouseEvent) movement_x() int {
ret := 0
#ret.val = ev.event.movementX;
return ret
}
// movenet_y reaturns the Y coordinate of the mouse pointer relative to the position of the last `mousemove` event.
pub fn (ev MouseEvent) movement_y() int {
ret := 0
#ret.val = ev.event.movementY;
return ret
}
// offset_x returns the X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
pub fn (ev MouseEvent) offset_x() int {
ret := 0
#ret.val = ev.event.offsetX;
return ret
}
// offset_y reaturns the Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
pub fn (ev MouseEvent) offset_y() int {
ret := 0
#ret.val = ev.event.offsetY;
return ret
}
pub fn (ev MouseEvent) composed_path() []IEventTarget {
mut composed := []IEventTarget{}
#ev.event.composedPath().forEach((item) => {
#array_push(composed, jsdom__dispatch_event())
#})
return composed
}
pub struct AbortSignal {
Event
}
pub fn (ev AbortSignal) composed_path() []IEventTarget {
mut composed := []IEventTarget{}
#ev.event.composedPath().forEach((item) => {
#array_push(composed, jsdom__dispatch_event(item))
#})
return composed
}
pub fn (sig AbortSignal) aborted() bool {
res := false
#res.val = sig.event.aborted;
return res
}
fn dispatch_event(event JS.Event) IEvent {
mut ret := IEvent(Event{})
#if (event instanceof AbortSignal) { ret = new jsdom__AbortSignal({}); }
#else if (event instanceof MouseEvent) { ret = new jsdom__MouseEvent({}); }
#ret.event = event
return ret
}