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v/cmd/tools/vgret.defaults.toml

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# Defaults
[compare]
method = 'idiff'
flags = ['-p','-fail 0.001','-failpercent 0.2']
[capture]
method = 'gg_record'
flags = [] # ['-prod','-d ...'] etc.
[capture.env]
VGG_STOP_AT_FRAME = '8'
VGG_SCREENSHOT_FOLDER = '$OUT_PATH'
VGG_SCREENSHOT_FRAMES = '5'
# List of apps to run and capture
[[apps]]
path = 'examples/game_of_life/life_gg.v'
[[apps]]
path = 'examples/gg/bezier.v'
[[apps]]
path = 'examples/gg/mandelbrot.v'
[[apps]]
path = 'examples/gg/rectangles.v'
[[apps]]
path = 'examples/gg/raven_text_rendering.v'
[[apps]]
path = 'examples/gg/worker_thread.v'
[[apps]]
path = 'examples/gg/polygons.v'
[[apps]]
path = 'examples/gg/bezier_anim.v'
[[apps]]
path = 'examples/gg/drag_n_drop.v'
[[apps]]
path = 'examples/ttf_font/example_ttf.v'
# Reasons for ex- or inclusion:
#
# 'examples/snek/snek.v' // Inacurrate captures
# 'examples/game_of_life/life_gg.v' // OK
# 'examples/tetris/tetris.v' // Uses random start block
# 'examples/fireworks/fireworks.v' // Uses rand for placement
# 'examples/gg/bezier.v', // OK
# 'examples/gg/mandelbrot.v', // OK
# 'examples/gg/rectangles.v', // OK
# 'examples/gg/set_pixels.v' // Has problem in CI software render (blank, no pixels set)
# 'examples/gg/random.v' // Always random
# 'examples/gg/stars.v' // Uses rand for placement
# 'examples/gg/raven_text_rendering.v', // OK
# 'examples/gg/worker_thread.v', // OK
# 'examples/gg/polygons.v', // OK
# 'examples/gg/bezier_anim.v', // OK
# 'examples/gg/drag_n_drop.v' // OK
# 'examples/2048/2048.v' // Random start tiles
# 'examples/clock/clock.v' // Can only be tested on exact points in time :)
# 'examples/flappylearning/game.v' // Random movement
# 'examples/hot_reload/bounce.v' // Inacurrate captures
# 'examples/hot_reload/graph.v' // Inacurrate captures
# 'examples/ttf_font/example_ttf.v', // OK
# 'examples/sokol/01_cubes/cube.v', // Can pass with a warning and diff at around 1.2%
# 'examples/sokol/02_cubes_glsl/cube_glsl.v', // Inacurrate captures
# 'examples/sokol/03_march_tracing_glsl/rt_glsl.v', // Inacurrate captures
# 'examples/sokol/04_multi_shader_glsl/rt_glsl.v', // Inacurrate captures
# 'examples/sokol/05_instancing_glsl/rt_glsl.v', // Inacurrate captures
# 'examples/sokol/06_obj_viewer/show_obj.v', // Inacurrate captures