2020-01-23 23:04:46 +03:00
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// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
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2019-06-23 05:21:30 +03:00
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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2019-06-22 22:53:22 +03:00
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module sync
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2019-07-24 18:36:20 +03:00
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2020-06-22 20:23:42 +03:00
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// TODO: The suggestion of using CriticalSection instead of mutex
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// was discussed. Needs consideration.
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2019-07-24 18:36:20 +03:00
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// Mutex HANDLE
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type MHANDLE voidptr
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2019-06-22 22:53:22 +03:00
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2019-10-25 17:24:40 +03:00
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//[init_with=new_mutex] // TODO: implement support for this struct attribute, and disallow Mutex{} from outside the sync.new_mutex() function.
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2020-05-10 08:58:54 +03:00
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[ref_only]
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2019-10-24 13:19:27 +03:00
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pub struct Mutex {
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2019-07-24 18:36:20 +03:00
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mut:
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2019-08-29 11:48:03 +03:00
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mx MHANDLE // mutex handle
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state MutexState // mutex state
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cycle_wait i64 // waiting cycles (implemented only with atomic)
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cycle_woken i64 // woken cycles ^
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reader_sem u32 // reader semarphone
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writer_sem u32 // writer semaphones
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2019-06-22 22:53:22 +03:00
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}
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2019-08-29 11:48:03 +03:00
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enum MutexState {
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broken
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waiting
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released
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abandoned
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destroyed
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}
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2019-06-22 22:53:22 +03:00
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2020-01-19 22:32:22 +03:00
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pub fn new_mutex() &Mutex {
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sm := &Mutex{}
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2019-10-25 17:24:40 +03:00
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unsafe {
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2020-04-02 21:58:07 +03:00
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mut m := sm
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2020-05-27 06:42:48 +03:00
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m.mx = MHANDLE(C.CreateMutex(0, false, 0))
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2019-10-25 17:24:40 +03:00
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if isnil(m.mx) {
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m.state = .broken // handle broken and mutex state are broken
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return sm
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2020-04-02 21:58:07 +03:00
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}
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2019-10-25 17:24:40 +03:00
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}
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2020-01-19 22:32:22 +03:00
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return sm
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2019-10-25 17:24:40 +03:00
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}
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2020-07-04 13:44:25 +03:00
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pub fn (mut m Mutex) m_lock() {
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2019-08-29 11:48:03 +03:00
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// if mutex handle not initalized
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if isnil(m.mx) {
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2020-05-27 06:42:48 +03:00
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m.mx = MHANDLE(C.CreateMutex(0, false, 0))
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2019-08-29 11:48:03 +03:00
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if isnil(m.mx) {
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m.state = .broken // handle broken and mutex state are broken
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return
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}
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}
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2020-04-02 21:58:07 +03:00
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state := C.WaitForSingleObject(m.mx, C.INFINITE) // infinite wait
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2019-10-30 17:29:05 +03:00
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/* TODO fix match/enum combo
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2019-08-29 11:48:03 +03:00
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m.state = match state {
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2020-04-02 21:58:07 +03:00
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C.WAIT_ABANDONED { .abandoned }
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C.WAIT_OBJECT_0 { .waiting }
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2019-10-30 16:43:40 +03:00
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else { .broken }
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2019-08-29 11:48:03 +03:00
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}
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2019-10-30 17:29:05 +03:00
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*/
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2020-04-02 21:58:07 +03:00
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if state == C.WAIT_ABANDONED {
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m.state = .abandoned
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// FIXME Use C constant instead
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} else if state == 0 /* C.WAIT_OBJECT_0 */ {
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m.state = .waiting
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} else {
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m.state = .broken
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}
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2019-06-22 22:53:22 +03:00
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}
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2020-05-17 14:51:18 +03:00
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pub fn (mut m Mutex) unlock() {
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2019-08-29 11:48:03 +03:00
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if m.state == .waiting {
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2020-04-02 21:58:07 +03:00
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if C.ReleaseMutex(m.mx) {
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2019-08-29 11:48:03 +03:00
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m.state = .broken
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return
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}
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}
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m.state = .released
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2019-07-25 07:25:25 +03:00
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}
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2019-07-24 18:36:20 +03:00
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2020-05-17 14:51:18 +03:00
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pub fn (mut m Mutex) destroy() {
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2019-08-29 11:48:03 +03:00
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if m.state == .waiting {
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m.unlock() // unlock mutex before destroying
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}
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C.CloseHandle(m.mx) // destroy mutex
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m.state = .destroyed // setting up reference to invalid state
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2019-07-25 07:25:25 +03:00
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}
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