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v/examples/macos_tray/tray.v

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// Simple windows-less application that shows a icon button
// on Mac OS tray.
//
// Tested on Mac OS Monterey (12.3).
module main
#include <Cocoa/Cocoa.h>
#flag -framework Cocoa
#include "@VMODROOT/tray.m"
fn C.tray_app_init(TrayParams) &TrayInfo
fn C.tray_app_loop(&TrayInfo)
fn C.tray_app_run(&TrayInfo)
fn C.tray_app_exit(&TrayInfo)
struct TrayMenuItem {
id string [required] // Unique ID.
text string [required] // Text to display.
}
// Parameters to configure the tray button.
struct TrayParams {
items []TrayMenuItem [required]
on_click fn (item TrayMenuItem)
}
// Internal Cocoa application state.
struct TrayInfo {
app voidptr // pointer to NSApplication
app_delegate voidptr // pointer to AppDelegate
}
[heap]
struct MyApp {
mut:
tray_info &TrayInfo = unsafe { nil }
}
fn (app &MyApp) on_menu_item_click(item TrayMenuItem) {
println('click $item.id')
if item.id == 'quit' {
C.tray_app_exit(app.tray_info)
}
}
fn main() {
mut my_app := &MyApp{
tray_info: 0
}
my_app.tray_info = C.tray_app_init(TrayParams{
items: [TrayMenuItem{
id: 'hello'
text: 'Hello'
}, TrayMenuItem{
id: 'quit'
text: 'Quit!'
}]
on_click: my_app.on_menu_item_click
})
//// Use this:
// for {
// C.tray_app_loop(my_app.tray_info)
// // println("loop")
// }
//// Or this:
C.tray_app_run(my_app.tray_info)
}