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v/vlib/term/ui/consoleapi_windows.c.v

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module ui
import os
union C.Event {
KeyEvent C.KEY_EVENT_RECORD
MouseEvent C.MOUSE_EVENT_RECORD
WindowBufferSizeEvent C.WINDOW_BUFFER_SIZE_RECORD
MenuEvent C.MENU_EVENT_RECORD
FocusEvent C.FOCUS_EVENT_RECORD
}
[typedef]
struct C.INPUT_RECORD {
EventType u16
Event C.Event
}
union C.uChar {
UnicodeChar rune
AsciiChar byte
}
[typedef]
struct C.KEY_EVENT_RECORD {
bKeyDown int
wRepeatCount u16
wVirtualKeyCode u16
wVirtualScanCode u16
uChar C.uChar
dwControlKeyState u32
}
[typedef]
struct C.MOUSE_EVENT_RECORD {
dwMousePosition C.COORD
dwButtonState u32
dwControlKeyState u32
dwEventFlags u32
}
[typedef]
struct C.WINDOW_BUFFER_SIZE_RECORD {
dwSize C.COORD
}
[typedef]
struct C.MENU_EVENT_RECORD {
dwCommandId u32
}
[typedef]
struct C.FOCUS_EVENT_RECORD {
bSetFocus int
}
[typedef]
struct C.COORD {
X i16
Y i16
}
[typedef]
struct C.SMALL_RECT {
Left u16
Top u16
Right u16
Bottom u16
}
[typedef]
struct C.CONSOLE_SCREEN_BUFFER_INFO {
dwSize C.COORD
dwCursorPosition C.COORD
wAttributes u16
srWindow C.SMALL_RECT
dwMaximumWindowSize C.COORD
}
fn C.ReadConsoleInput(hConsoleInput C.HANDLE, lpBuffer &C.INPUT_RECORD, nLength u32, lpNumberOfEventsRead &u32) bool
fn C.GetNumberOfConsoleInputEvents(hConsoleInput C.HANDLE, lpcNumberOfEvents &u32) bool
fn C.GetConsoleScreenBufferInfo(handle C.HANDLE, info &C.CONSOLE_SCREEN_BUFFER_INFO) bool