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https://github.com/vlang/v.git
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68 lines
1.6 KiB
V
68 lines
1.6 KiB
V
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module ctx
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struct JS.CanvasRenderingContext2D {
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mut:
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lineWidth JS.Number
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lineCap JS.String
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lineJoin JS.String
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miterLimit JS.Number
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lineDashOffset JS.Number
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font JS.String
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textAlign JS.String
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textBaseline JS.String
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direction JS.String
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fillStyle voidptr
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strokeStyle voidptr
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shadowBlur JS.Number
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shadowColor JS.String
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shadowOffsetX JS.Number
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shadowOffsetY JS.Number
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globalAlpha JS.Number
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globalCompositeOperation JS.String
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}
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pub struct CanvasRenderingContext2D {
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ctx JS.CanvasRenderingContext2D [noinit]
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}
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pub type StrokeStyle = string
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pub fn (ctx CanvasRenderingContext2D) begin_path() {
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#ctx.ctx.beginPath();
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}
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pub fn (ctx CanvasRenderingContext2D) set_stroke_style(style StrokeStyle) {
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#ctx.ctx.strokeStyle = style.str;
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}
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pub fn (ctx CanvasRenderingContext2D) line_width() int {
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res := 0
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#res.val = ctx.ctx.lineWidth
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return res
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}
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pub fn (ctx CanvasRenderingContext2D) set_line_width(width int) {
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#ctx.ctx.lineWidth = width.val
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}
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pub fn (ctx CanvasRenderingContext2D) move_to(x int, y int) {
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#ctx.ctx.moveTo(x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) line_to(x int, y int) {
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#ctx.ctx.lineTo(x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) stroke() {
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#ctx.ctx.stroke();
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}
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pub fn (ctx CanvasRenderingContext2D) close_path() {
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#ctx.ctx.closePath();
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}
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pub fn (ctx CanvasRenderingContext2D) clear_rect(x int, y int, width int, height int) {
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#ctx.ctx.clearRect(x.val,y.val,width.val,height.val);
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}
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