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<div align="center">
<p>
<img width="80" src="https://raw.githubusercontent.com/vlang/v-logo/master/dist/v-logo.svg?sanitize=true">
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</p>
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<h1>The V Programming Language</h1>
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[vlang.io](https://vlang.io) |
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[Docs](https://github.com/vlang/v/blob/master/doc/docs.md) |
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[Changelog](https://github.com/vlang/v/blob/master/CHANGELOG.md) |
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[Speed](https://fast.vlang.io/) |
[Contributing & compiler design](https://github.com/vlang/v/blob/master/CONTRIBUTING.md)
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</div>
<div align="center">
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</div>
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## Key Features of V
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- Simplicity: the language can be learned in less than an hour
- Fast compilation: ≈80k loc/s with a Clang backend,
≈1 million loc/s with x64 and tcc backends *(Intel i5-7500, SSD, no optimization)*
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- Easy to develop: V compiles itself in less than a second
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- Performance: as fast as C (V's main backend compiles to human readable C)
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- Safety: no null, no globals, no undefined behavior, immutability by default
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- C to V translation
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- Hot code reloading
- [Innovative memory management](https://vlang.io/#memory)
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- [Cross-platform UI library](https://github.com/vlang/ui)
- Built-in graphics library
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- Easy cross compilation
- REPL
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- [Built-in ORM](https://github.com/vlang/v/blob/master/doc/docs.md#orm)
- [Built-in web framework](https://github.com/vlang/v/blob/master/vlib/vweb/README.md)
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- C and JavaScript backends
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## Stability guarantee and future changes
Despite being at an early development stage, the V language is relatively stable and has
backwards compatibility guarantee, meaning that the code you write today is guaranteed
to work a month, a year, or five years from now.
There still may be minor syntax changes before the 1.0 release, but they will be handled
automatically via `vfmt`, as has been done in the past.
The V core APIs (primarily the `os` module) will still have minor changes until
they are stabilized in 2020. Of course the APIs will grow after that, but without breaking
existing code.
Unlike many other languages, V is not going to be always changing, with new features
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being introduced and old features modified. It is always going to be a small and simple
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language, very similar to the way it is right now.
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## Installing V from source
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### Linux, macOS, Windows, *BSD, Solaris, WSL, Android, Raspbian
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```bash
git clone https://github.com/vlang/v
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cd v
make
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```
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That's it! Now you have a V executable at `[path to V repo]/v`.
`[path to V repo]` can be anywhere.
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(On Windows `make` means running `make.bat`, so make sure you use `cmd.exe`)
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Now you can try `./v run examples/hello_world.v` (`v.exe` on Windows).
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V is constantly being updated. To update V, simply run:
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```bash
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v up
```
### C compiler
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It's recommended to use Clang, GCC, or Visual Studio.
If you are doing development, you most likely already have one of those installed.
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Otherwise, follow these instructions:
- [Installing a C compiler on Linux and macOS](https://github.com/vlang/v/wiki/Installing-a-C-compiler-on-Linux-and-macOS)
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- [Installing a C compiler on Windows](https://github.com/vlang/v/wiki/Installing-a-C-compiler-on-Windows)
However, if none is found when running `make` on Linux or Windows,
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TCC is downloaded as the default C backend.
It's very lightweight (several MB) so this shouldn't take too long.
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### Symlinking
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NB: it is *highly recommended*, that you put V on your PATH. That saves
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you the effort to type in the full path to your v executable every time.
V provides a convenience `v symlink` command to do that more easily.
On Unix systems, it creates a `/usr/local/bin/v` symlink to your
executable. To do that, run:
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```bash
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sudo ./v symlink
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```
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On Windows, start a new shell with administrative privileges, for
example by <kbd>Windows Key</kbd>, then type `cmd.exe`, right click on its menu
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entry, and choose `Run as administrator`. In the new administrative
shell, cd to the path, where you have compiled v.exe, then type:
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```bat
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.\v.exe symlink
```
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That will make V available everywhere, by adding it to your PATH.
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Please restart your shell/editor after that, so that it can pick
the new PATH variable.
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NB: there is no need to run `v symlink` more than once - v will
continue to be available, even after `v up`, restarts and so on.
You only need to run it again, if you decide to move the V repo
folder somewhere else.
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### Docker
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<details><summary>Expand Docker instructions</summary>
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```bash
git clone https://github.com/vlang/v
cd v
docker build -t vlang .
docker run --rm -it vlang:latest
v
```
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### Docker with Alpine/musl
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```bash
git clone https://github.com/vlang/v
cd v
docker build -t vlang --file=Dockerfile.alpine .
docker run --rm -it vlang:latest
/usr/local/v/v
```
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</details>
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### Testing and running the examples
Make sure V can compile itself:
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```bash
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v self
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```
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```bash
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$ v
V 0.2.x
Use Ctrl-C or `exit` to exit
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>>> println('hello world')
hello world
>>>
```
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```bash
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cd examples
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v hello_world.v && ./hello_world # or simply
v run hello_world.v # this builds the program and runs it right away
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v word_counter.v && ./word_counter cinderella.txt
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v run news_fetcher.v
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v run tetris/tetris.v
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```
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<img src='https://raw.githubusercontent.com/vlang/v/master/examples/tetris/screenshot.png' width=300>
NB: In order to build Tetris or 2048 (or anything else using `sokol` or `gg` graphics modules)
on some Linux systems, you need to install `libxi-dev` and `libxcursor-dev` .
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If you plan to use the http package, you also need to install OpenSSL on non-Windows systems.
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```bash
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macOS:
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brew install openssl
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Debian/Ubuntu:
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sudo apt install libssl-dev
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Arch/Manjaro:
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openssl is installed by default
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Fedora:
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sudo dnf install openssl-devel
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```
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## V sync
V's `sync` module and channel implementation uses libatomic.
It is most likely already installed on your system, but if not,
you can install it, by doing the following:
```bash
MacOS: already installed
Debian/Ubuntu:
sudo apt install libatomic1
Fedora/CentOS/RH:
sudo dnf install libatomic-static
```
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## V UI
<a href="https://github.com/vlang/ui">
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<img src='https://raw.githubusercontent.com/vlang/ui/master/examples/screenshot.png' width=712>
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</a>
https://github.com/vlang/ui
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<!---
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## JavaScript backend
[examples/hello_v_js.v](examples/hello_v_js.v):
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```v
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fn main() {
for i in 0 .. 3 {
println('Hello from V.js')
}
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}
```
```bash
v -o hi.js examples/hello_v_js.v && node hi.js
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Hello from V.js
Hello from V.js
Hello from V.js
```
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-->
## Android graphical apps
With V's `vab` tool, building V UI and graphical apps for Android can become as easy as:
```
./vab /path/to/v/examples/2048
```
[https://github.com/vlang/vab](https://github.com/vlang/vab).
<img src="https://user-images.githubusercontent.com/768942/107622846-c13f3900-6c58-11eb-8a66-55db12979b73.png">
## Developing web applications
Check out the [Building a simple web blog](https://github.com/vlang/v/blob/master/tutorials/building-a-simple-web-blog-with-vweb.md)
tutorial and Gitly, a light and fast alternative to GitHub/GitLab:
https://github.com/vlang/gitly
<img src="https://user-images.githubusercontent.com/687996/85933714-b195fe80-b8da-11ea-9ddd-09cadc2103e4.png">
## Troubleshooting
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Please see the [Troubleshooting](https://github.com/vlang/v/wiki/Troubleshooting) section on our [wiki page](https://github.com/vlang/v/wiki)
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