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# Visual Studio Code Setup
## Table of Contents
* [V language support](#v-language-support)
* [Visual Debugging](#visual-debugging)
## V language support
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The [V VS Code Extension](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang)
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provides V language support for Visual Studio Code.
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![Screenshot Code with activated extension](https://github.com/vlang/vscode-vlang/raw/HEAD/images/demo.png)
**Features:**
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* Syntax Highlighting.
* Code Snippets for quick coding.
* Format code on file save as well as format manually (using v fmt).
* Linter (Workspace files only).
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[more](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang)
**Hint:** This extension will not add the V compiler! Information on how to
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[install V compiler](https://github.com/vlang/v/blob/master/doc/docs.md#install-from-source)
on your operating system.
### Setup Extension
Install [V VS Code Extension](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang).
## Visual Debugging
![screenshot visual debugger](https://github.com/vlang/v/blob/master/doc/img/vscode-debugger.png?raw=true)
The [C/C++ Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools)
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for Visual Studio Code provides visual conditional debugging.
**Features:**
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* Conditional breakpoints
* Function breakpoints
* Expression evaluation
* Change Values
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[more Features & Documentation](https://code.visualstudio.com/docs/cpp/cpp-debug)
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**Hint:** Not all types (e.g. Array) in V currently create the required
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[DWARF](https://en.wikipedia.org/wiki/DWARF) information to show and
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edit the variable.
### Setup Debugging
#### Step1: Configure the launch.json file
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1. Install the
[C/C++ Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools)
2. Open `RUN AND DEBUG` panel (Debug Icon in left panel).
3. Click on `Show` all automatic debug configurations.
4. Select `Add config`.
5. Select environment `C++ (GDB/LLDB)`.
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6. Change the line `"program": "Enter the program name, e.g. \"${workspaceFolder}/a.out\"",`
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to point to your compiled application e.g. `"program": "${workspaceFolder}/hello",`
or a more flexible one `"program": "${fileDirname}/${fileBasenameNoExtension}",`
when you want to debug the current opened file.
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This will add a block to your `.workspace` file,
or create the file `.vscode/launch.json`:
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```json
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
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// For more information, visit:
// https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
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"name": "(lldb) Start",
"type": "cppdbg",
"request": "launch",
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"program": "Enter the program name, e.g. \"${workspaceFolder}/a.out\"",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "lldb",
"preLaunchTask": "build"
}
]
}
```
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**Optional:** use `"program": "${fileDirname}/${fileBasenameNoExtension}"` to debug
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any current open source file with an existing binary with the same name but without any extension.
#### Step2: Configure the tasks.json file
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Generally, you can manually compile the application with: `v -b c -g hello.v -o hello`,
or for short: `v -g hello.v`, and then call the debugger.
The `-g` option will add the needed debugging information.
You can find more debugging options in the [docs](docs.md#debugging).
VS Code provides a hook called `preLaunchTask`, which can be used to compile
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the application automatically every time you call the debugger.
[preLaunchTask](https://code.visualstudio.com/docs/editor/debugging#_launchjson-attributes) launches
a task before the start of a debug session, set this attribute to the label of a task specified
in [task.json](https://code.visualstudio.com/docs/editor/tasks) (in the workspace's .vscode folder).
Or, this can be set to `${defaultBuildTask}`, to use your default build task.
As explained, the `"preLaunchTask": "build"` needs to work with a `.vscode/tasks.json`
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with a label named `build`.
```json
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "v",
"args": [
"-g", // add more compiler options here if necessary
"${relativeFile}" // or modify it according to your requirements
],
"group": "build",
"presentation": {
"reveal": "never"
},
"problemMatcher": {
"owner": "v",
"fileLocation": ["relative", "${workspaceFolder}"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
}
]
}
```
### Usage
To allow your compiled application to be debugged.
The application needs to include additional debugging information
([DWARF](https://en.wikipedia.org/wiki/DWARF)).
1. Open your source code and set the required break points
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2. Click on the Debug Icon in the left Icon panel and click
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`> (lldb) Start`, or use `F5` to launch your application in debug mode.
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For all options look at the official
[C/C++ Extension documentation](https://code.visualstudio.com/docs/cpp/cpp-debug).