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v/vlib/sokol/sgl/sgl_structs.c.v

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module sgl
import sokol.gfx
[typedef]
struct C.sgl_pipeline {
id u32
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}
pub type Pipeline = C.sgl_pipeline
[typedef]
struct C.sgl_context {
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id u32
}
pub type Context = C.sgl_context
// ContextDesc
//
// Describes the initialization parameters of a rendering context.
// Creating additional contexts is useful if you want to render
// in separate sokol-gfx passes.
// ContextDesc is sgl_context_desc_t
pub type ContextDesc = C.sgl_context_desc_t
[typedef]
struct C.sgl_context_desc_t {
max_vertices int // default: 64k
max_commands int // default: 16k
color_format gfx.PixelFormat // C.sg_pixel_format
depth_format gfx.PixelFormat // C.sg_pixel_format
sample_count int
}
pub type Desc = C.sgl_desc_t
[typedef]
struct C.sgl_desc_t {
max_vertices int // size for vertex buffer
max_commands int // size of uniform- and command-buffers
pipeline_pool_size int // size of the internal pipeline pool, default is 64
color_format gfx.PixelFormat // C.sg_pixel_format
depth_format gfx.PixelFormat // C.sg_pixel_format
sample_count int
face_winding gfx.FaceWinding // C.sg_face_winding // default front face winding is CCW
}