2022-06-30 21:21:12 +03:00
|
|
|
module main
|
|
|
|
|
2022-06-28 08:30:45 +03:00
|
|
|
import gg
|
|
|
|
import gx
|
|
|
|
|
|
|
|
struct App {
|
|
|
|
mut:
|
2022-06-30 21:21:12 +03:00
|
|
|
gg &gg.Context = unsafe { 0 }
|
2022-06-28 08:30:45 +03:00
|
|
|
rotation f32 = f32(0)
|
2022-06-30 21:21:12 +03:00
|
|
|
edge int = 3
|
2022-06-28 08:30:45 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
[console]
|
|
|
|
fn main() {
|
2022-06-30 21:21:12 +03:00
|
|
|
println('rotation: left arrow key, right arrow key')
|
|
|
|
println('center polygon edge: up arrow key, down arrow key')
|
|
|
|
|
2022-06-28 08:30:45 +03:00
|
|
|
mut app := &App{}
|
|
|
|
|
|
|
|
app.gg = gg.new_context(
|
|
|
|
window_title: 'Simple Polygons'
|
|
|
|
width: 500
|
|
|
|
height: 500
|
|
|
|
bg_color: gx.black
|
|
|
|
event_fn: event
|
|
|
|
frame_fn: render
|
|
|
|
user_data: app
|
|
|
|
)
|
|
|
|
|
|
|
|
app.gg.run()
|
|
|
|
}
|
|
|
|
|
|
|
|
fn render(app &App) {
|
|
|
|
app.gg.begin()
|
|
|
|
|
|
|
|
color := gx.Color{
|
|
|
|
r: 175
|
|
|
|
g: 0
|
|
|
|
b: 0
|
|
|
|
a: 200
|
|
|
|
}
|
2022-06-30 21:21:12 +03:00
|
|
|
mut edge := 3
|
|
|
|
for i := 0; i <= 5; i++ {
|
|
|
|
for j := 0; j <= 5; j++ {
|
|
|
|
if i == 0 || j == 0 || i == 5 || j == 5 {
|
|
|
|
app.gg.draw_polygon_filled(50 + 80 * i, 50 + 80 * j, 30, edge, app.rotation,
|
|
|
|
color)
|
|
|
|
edge++
|
|
|
|
}
|
2022-06-28 08:30:45 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-30 21:21:12 +03:00
|
|
|
app.gg.draw_polygon_filled(250, 250, 150, app.edge, app.rotation, color)
|
|
|
|
|
2022-06-28 08:30:45 +03:00
|
|
|
app.gg.end()
|
|
|
|
}
|
|
|
|
|
|
|
|
fn event(e &gg.Event, mut app App) {
|
|
|
|
match e.typ {
|
|
|
|
.key_down {
|
|
|
|
match e.key_code {
|
2022-06-30 21:21:12 +03:00
|
|
|
.up {
|
|
|
|
app.edge++
|
|
|
|
}
|
|
|
|
.down {
|
|
|
|
if app.edge > 3 {
|
|
|
|
app.edge--
|
|
|
|
}
|
|
|
|
}
|
|
|
|
.right {
|
|
|
|
app.rotation++
|
|
|
|
}
|
|
|
|
.left {
|
|
|
|
app.rotation--
|
|
|
|
}
|
|
|
|
.escape {
|
|
|
|
app.gg.quit()
|
|
|
|
}
|
2022-06-28 08:30:45 +03:00
|
|
|
else {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {}
|
|
|
|
}
|
|
|
|
}
|