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v/vlib/sdl/image/image.v

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module image
#flag linux -lSDL2_image
#include <SDL_image.h>
// following kludge until `sdl2-config ...` is supported also on windows
#flag windows -I/msys64/mingw64/include/SDL2
#flag windows -L/mingw64/lib -lSDL2_image
//////////////////////////////////////////////////////////
// SDL_Image.h
//////////////////////////////////////////////////////////
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//fn C.IMG_Load_RW(logo &sdl.RwOps, free_src int) &sdl.Surface
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fn C.IMG_Init(flags int) int
fn C.IMG_Quit()
fn C.IMG_Load(file byteptr) voidptr
pub fn img_init(flags int) int {
return C.IMG_Init(flags)
}
pub fn quit() {
C.IMG_Quit()
}
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pub fn load(file string) &sdl.Surface {
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res := C.IMG_Load(file.str)
return res
}