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v/vlib/sokol/c/declaration.c.v

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module c
pub const (
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used_import = 1
)
#flag -I @VEXEROOT/thirdparty/sokol
#flag -I @VEXEROOT/thirdparty/sokol/util
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#flag freebsd -I /usr/local/include
#flag darwin -fobjc-arc
#flag linux -lX11 -lGL -lXcursor -lXi -lpthread
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#flag freebsd -L/usr/local/lib -lX11 -lGL -lXcursor -lXi
#flag openbsd -L/usr/X11R6/lib -lX11 -lGL -lXcursor -lXi
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#flag windows -lgdi32
// METAL
$if macos {
$if darwin_sokol_glcore33 ? {
#flag darwin -DSOKOL_GLCORE33 -framework OpenGL -framework Cocoa -framework QuartzCore
} $else {
#flag -DSOKOL_METAL
#flag -framework Metal -framework Cocoa -framework MetalKit -framework QuartzCore
}
}
$if ios {
#flag -DSOKOL_METAL
#flag -framework Foundation -framework Metal -framework MetalKit -framework UIKit
}
// OPENGL
#flag linux -DSOKOL_GLCORE33
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#flag freebsd -DSOKOL_GLCORE33
#flag openbsd -DSOKOL_GLCORE33
//#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
// D3D
#flag windows -DSOKOL_GLCORE33
//#flag windows -DSOKOL_D3D11
// for simplicity, all header includes are here because import order matters and we dont have any way
// to ensure import order with V yet
#define SOKOL_IMPL
// TODO should not be defined for android graphic (apk/aab using sokol) builds, but we have no ways to undefine
//#define SOKOL_NO_ENTRY
#flag linux -DSOKOL_NO_ENTRY
#flag darwin -DSOKOL_NO_ENTRY
#flag windows -DSOKOL_NO_ENTRY
#flag windows -DSOKOL_WIN32_FORCE_MAIN
#flag freebsd -DSOKOL_NO_ENTRY
#flag openbsd -DSOKOL_NO_ENTRY
#flag solaris -DSOKOL_NO_ENTRY
// TODO end
#flag linux -ldl
$if gcboehm ? {
#define SOKOL_MALLOC GC_MALLOC
#define SOKOL_CALLOC(n,m) GC_MALLOC((n)*(m))
#define SOKOL_REALLOC GC_REALLOC
#define SOKOL_FREE GC_FREE
}
#include "sokol_v.pre.h"
// To allow for thirdparty initializing window / acceleration contexts
// but still be able to use sokol.gfx e.g. SDL+sokol_gfx
$if !no_sokol_app ? {
#include "sokol_app.h"
}
#define SOKOL_IMPL
#define SOKOL_NO_DEPRECATED
#include "sokol_gfx.h"
#define SOKOL_GL_IMPL
#include "util/sokol_gl.h"
#include "sokol_v.post.h"