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vfmt: change all '$expr' to '${expr}' (#16428)
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@ -291,10 +291,10 @@ pub fn (mut obj_part ObjPart) parse_obj_buffer(rows []string, single_material bo
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}
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// if c == 2 { break }
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if c % 100000 == 0 && c > 0 {
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println('$c rows parsed')
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println('${c} rows parsed')
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}
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}
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println('$row_count .obj Rows parsed')
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println('${row_count} .obj Rows parsed')
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// remove default part if empty
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if obj_part.part.len > 1 && obj_part.part[0].faces.len == 0 {
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obj_part.part = obj_part.part[1..]
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@ -304,7 +304,7 @@ pub fn (mut obj_part ObjPart) parse_obj_buffer(rows []string, single_material bo
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// load the materials if found the .mtl file
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fn (mut obj_part ObjPart) load_materials() {
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rows := read_lines_from_file(obj_part.material_file)
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println('Material file [$obj_part.material_file] $rows.len Rows.')
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println('Material file [${obj_part.material_file}] ${rows.len} Rows.')
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for row in rows {
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// println("$row")
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mut i := 0
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@ -479,7 +479,7 @@ pub fn (mut obj_part ObjPart) get_buffer(in_part_list []int) Skl_buffer {
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v_index := face[vertex_index][0] // vertex index
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n_index := face[vertex_index][1] // normal index
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t_index := face[vertex_index][2] // uv texture index
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key := '${v_index}_${n_index}_$t_index'
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key := '${v_index}_${n_index}_${t_index}'
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if key !in cache {
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cache[key] = v_count_index
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mut pnct := Vertex_pnct{
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@ -529,10 +529,10 @@ pub fn (mut obj_part ObjPart) get_buffer(in_part_list []int) Skl_buffer {
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// print on the console the summary of the .obj model loaded
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pub fn (obj_part ObjPart) summary() {
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println('---- Stats ----')
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println('vertices: $obj_part.v.len')
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println('normals : $obj_part.vn.len')
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println('uv : $obj_part.vt.len')
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println('parts : $obj_part.part.len')
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println('vertices: ${obj_part.v.len}')
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println('normals : ${obj_part.vn.len}')
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println('uv : ${obj_part.vt.len}')
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println('parts : ${obj_part.part.len}')
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// Parts
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println('---- Parts ----')
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for c, x in obj_part.part {
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@ -540,17 +540,17 @@ pub fn (obj_part ObjPart) summary() {
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}
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// Materials
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println('---- Materials ----')
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println('Material dict: $obj_part.mat_map.keys()')
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println('Material dict: ${obj_part.mat_map.keys()}')
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for c, mat in obj_part.mat {
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println('${c:3} [${mat.name:-16}]')
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for k, v in mat.ks {
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print('$k = $v')
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print('${k} = ${v}')
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}
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for k, v in mat.ns {
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println('$k = $v')
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println('${k} = ${v}')
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}
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for k, v in mat.maps {
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println('$k = $v')
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println('${k} = ${v}')
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}
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}
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}
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@ -50,7 +50,7 @@ pub fn load_texture(file_name string) gfx.Image {
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buffer := read_bytes_from_file(file_name)
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stbi.set_flip_vertically_on_load(true)
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img := stbi.load_from_memory(buffer.data, buffer.len) or {
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eprintln('Texure file: [$file_name] ERROR!')
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eprintln('Texure file: [${file_name}] ERROR!')
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exit(0)
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}
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res := create_texture(int(img.width), int(img.height), img.data)
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@ -9,14 +9,14 @@ pub fn read_lines_from_file(file_path string) []string {
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$if android {
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path = 'models/' + file_path
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bts := os.read_apk_asset(path) or {
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eprintln('File [$path] NOT FOUND!')
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eprintln('File [${path}] NOT FOUND!')
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return rows
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}
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rows = bts.bytestr().split_into_lines()
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} $else {
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path = os.resource_abs_path('assets/models/' + file_path)
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rows = os.read_lines(path) or {
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eprintln('File [$path] NOT FOUND! file_path: $file_path')
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eprintln('File [${path}] NOT FOUND! file_path: ${file_path}')
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return rows
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}
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}
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@ -30,13 +30,13 @@ pub fn read_bytes_from_file(file_path string) []u8 {
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$if android {
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path = 'models/' + file_path
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buffer = os.read_apk_asset(path) or {
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eprintln('Texure file: [$path] NOT FOUND!')
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eprintln('Texure file: [${path}] NOT FOUND!')
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exit(0)
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}
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} $else {
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path = os.resource_abs_path('assets/models/' + file_path)
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buffer = os.read_bytes(path) or {
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eprintln('Texure file: [$path] NOT FOUND!')
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eprintln('Texure file: [${path}] NOT FOUND!')
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exit(0)
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}
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}
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